Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_bowll_head_a_Step_0

(view raw script w/o annotations or w/e)
1
var enemy_dead = global.enemy_dead
2
var enemy_spared = global.enemy_spared
3
var enemy_sparing = global.enemy_sparing
4
if (enemy_dead == false && enemy_spared == false)
5
    image_alpha = global.image_alpha_enemy_attacking
6
if (enemy_dead == true)
7
{
8
    instance_destroy()
9
    return;
10
}
11
else if (enemy_spared == true)
12
{
13
    instance_destroy()
14
    return;
15
}
16
if (damage_disjoint_count > 0)
17
    damage_disjoint_count -= 1
18
else if (enemy_dead == false && enemy_spared == false && damage_disjoint_count <= 0)
19
{
20
    if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy)
21
    {
22
        if (sprite_index != spr_bowll_head_critical)
23
        {
24
            sprite_index = spr_bowll_head_critical
25
            event_user(15)
26
        }
27
    }
28
    else if (enemy_sparing == true)
29
    {
30
        if (sprite_index != spr_bowll_head_grateful)
31
        {
32
            sprite_index = spr_bowll_head_grateful
33
            event_user(15)
34
        }
35
    }
36
    else if (sprite_index != spr_bowll_head_normal)
37
    {
38
        sprite_index = spr_bowll_head_normal
39
        event_user(15)
40
    }
41
}
42
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false)
43
{
44
    event_user(15)
45
    damage_disjoint_count = 12
46
    no_loop_damage_disjoint_count = true
47
}
48
else if (!instance_exists(obj_text_damage_count))
49
    no_loop_damage_disjoint_count = false
50
if (damage_disjoint_count == 12)
51
    damage_disjoint_x = -50
52
else if (damage_disjoint_count == 10)
53
    damage_disjoint_x = 50
54
else if (damage_disjoint_count == 8)
55
    damage_disjoint_x = -20
56
else if (damage_disjoint_count == 6)
57
    damage_disjoint_x = 20
58
else if (damage_disjoint_count == 4)
59
    damage_disjoint_x = -10
60
else if (damage_disjoint_count == 2)
61
    damage_disjoint_x = 10
62
else if (damage_disjoint_count == 0)
63
    damage_disjoint_x = 0
64
if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0)
65
    image_alpha = 0