1 | if (!instance_exists(obj_bowll_body_a)) |
2 | { |
3 | instance_destroy() |
4 | return; |
5 | } |
6 | if (obj_bowll_body_a.animating == true) |
7 | { |
8 | x = starting_point_x |
9 | y = starting_point_y |
10 | image_angle = 0 |
11 | } |
12 | else |
13 | { |
14 | x = starting_point_x |
15 | y = starting_point_y |
16 | image_angle = 0 |
17 | } |
18 | image_speed = 0 |
19 | image_index = 0 |
20 | with (obj_bowll_leg_fore_behind_shadow_a) |
21 | event_user(0) |