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gml_Object_obj_bowll_nostrils_cloud_a_Create_0

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1
direc = sign(x - obj_bowll_head_a.x)
2
image_xscale = direc * 0.5
3
image_yscale = 0.5
4
image_xscale_inc = 0.05
5
image_yscale_inc = 0.05
6
x_speed = direc * 2
7
y_speed = 0
8
grav = 1
9
imagea_normal = 1
10
fade = false
11
alarm[0] = 1
alarm[0]

fade = true
12
depth = obj_bowll_head_a.depth - obj_bowll_head_a.nostril_max + obj_bowll_head_a.nostril_count