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gml_Object_obj_bowll_overworld_Step_0

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event_inherited()
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if (interact == 1)
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* I wish those miners would've#  told me about the boulder#  problem."
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                message[1] = "* I coulda charged right through#  'em, breaking into a million#  bits!"
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                message[2] = "* Uh-breaking THEM into a#  million bits. Not me. Ahem."
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            }
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            npc_flag += 1
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            break
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        case 1:
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            with (msg)
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            {
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                message[0] = "* I've learned a lot from being#  a clean boy."
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                message[1] = "* Mostly how absolutely#  disgusting the Dunes are."
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                message[2] = "* I mean, everything's covered#  in sand!"
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                message[3] = "* Whoever built that giant fan#  needs to build a giant vacuum."
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            }
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            npc_flag += 1
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            break
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        case 2:
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            with (msg)
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            {
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                message[0] = "* You're lucky that bandana#  you're wearing isn't red."
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                message[1] = "* We'd probably have issues,#  haha!"
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            }
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            npc_flag += 1
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            break
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        case 3:
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            with (msg)
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                message[0] = "* Never forget to sparkle out#  there!"
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            break
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    }
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}