1 | if (obj_bowll_tail_a.sprite_index == spr_bowll_tail_critical) |
2 | { |
3 | sprite_index = spr_bowll_tail_critical_shadow |
4 | image_speed = 0 |
5 | image_index = 0 |
6 | } |
7 | else |
8 | { |
9 | sprite_index = spr_bowll_tail_normal_shadow |
10 | image_speed = 0 |
11 | image_index = obj_bowll_tail_a.image_index |
12 | } |
13 | if (global.image_alpha_enemy_attacking < 1) |
14 | image_alpha = 1 |
15 | else |
16 | image_alpha = obj_bowll_tail_a.image_alpha |
17 | x = obj_bowll_tail_a.x |
18 | y = obj_bowll_tail_a.y |