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gml_Object_obj_buff_froggit_battle_box_destroy_Draw_0

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1
if live_call()
2
    return global.live_result;
3
for (var i = 0; i <= 3; i++)
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    draw_sprite_ext(sprite_index, i, xx[i], yy[i], 1, 1, iangle[i], c_white, image_alpha)