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gml_Object_obj_cactony_body_shadow_a_Other_10

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1
if (obj_cactony_body_a.sprite_index == spr_cactony_body_critical)
2
    sprite_index = spr_cactony_body_critical_shadow
3
else
4
    sprite_index = spr_cactony_body_normal_shadow
5
if (global.image_alpha_enemy_attacking < 1)
6
    image_alpha = 1
7
else
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    image_alpha = obj_cactony_body_a.image_alpha
9
x = obj_cactony_body_a.x
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y = obj_cactony_body_a.y
11
image_xscale = obj_cactony_body_a.image_xscale
12
image_yscale = obj_cactony_body_a.image_yscale
13
if (obj_cactony_body_a.damage_disjoint_count > 0)
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    image_alpha = 0