audio_play_sound(snd_success, 1, 0)
scr_textscr_textfunction scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }()
with (msg)
message[0] = "* (...Phew.)"
npc_flag = 1
other.image_index = 1
waiter = 0
global.cutscene = false
scr_radio_restartscr_radio_restartfunction scr_radio_restart() //gml_Script_scr_radio_restart { with (obj_radio) event_user(0) }()