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gml_Object_obj_ceroba_attack_bullet_spawner_spawner_Create_0

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1
if live_call()
2
    return global.live_result;
3
attack_stop = false
4
battle_box = obj_dialogue_box_battle_transformation_any
5
instance_create_depth(choose((battle_box.bbox_left - 20), (battle_box.bbox_right + 20)), (battle_box.bbox_top - 20), -100, obj_ceroba_attack_bullet_spawner_mask)