1 | if live_call() |
2 | return global.live_result; |
3 | attack_stop = false |
4 | battle_box = obj_dialogue_box_battle_transformation_any |
5 | instance_create_depth(choose((battle_box.bbox_left - 20), (battle_box.bbox_right + 20)), (battle_box.bbox_top - 20), -100, obj_ceroba_attack_bullet_spawner_mask) |