1 |
if live_call() |
2 |
return global.live_result; |
3 |
if attack_stop |
4 |
return; |
5 |
var battle_box = obj_dialogue_box_battle_transformation_any |
6 |
var xx = 0 |
7 |
switch spawn_pos |
8 |
{ |
9 |
case "left": |
10 |
xx = battle_box.bbox_left + 48 |
11 |
break |
12 |
case "middle": |
13 |
xx = battle_box.x |
14 |
break |
15 |
case "right": |
16 |
xx = battle_box.bbox_right - 48 |
17 |
break |
18 |
} |
19 |
|
20 |
instance_create_depth(xx, (battle_box.bbox_bottom + 20), -100, obj_ceroba_attack_fire_pillar_top) |
21 |
spawn_pos_last = spawn_pos |
22 |
event_user(0) |
23 |
if (spawn_pos == spawn_pos_last) |
24 |
{ |
25 |
do |
26 |
{ |
27 |
spawn_pos = choose("left", "middle", "right") |
28 |
} until (spawn_pos != spawn_pos_last); |
29 |
} |
30 |
alarm[0] = 50alarm[0]if live_call()
return global.live_result;
if attack_stop
return;
var battle_box = obj_dialogue_box_battle_transformation_any
var xx = 0
switch spawn_pos
{
case "left":
xx = battle_box.bbox_left + 48
break
case "middle":
xx = battle_box.x
break
case "right":
xx = battle_box.bbox_right - 48
break
}
instance_create_depth(xx, (battle_box.bbox_bottom + 20), -100, obj_ceroba_attack_fire_pillar_top)
spawn_pos_last = spawn_pos
event_user(0)
if (spawn_pos == spawn_pos_last)
{
do
{
spawn_pos = choose("left", "middle", "right")
} until (spawn_pos != spawn_pos_last);
}
alarm[0] = 50
if (global.hotland_flag[2] == 3 && (!double_pillar_noloop))
{
double_pillar_noloop = true
event_perform(ev_alarm, 0)
} |
31 |
if (global.hotland_flag[2] == 3 && (!double_pillar_noloop)) |
32 |
{ |
33 |
double_pillar_noloop = true |
34 |
event_perform(ev_alarm, 0) |
35 |
} |