1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (attack_stop) |
4 |
exit; |
5 |
var battle_box = 3154; |
6 |
var xx = 0; |
7 |
switch (spawn_pos) |
8 |
{ |
9 |
case "left": |
10 |
xx = battle_box.bbox_left + 48; |
11 |
break; |
12 |
case "middle": |
13 |
xx = battle_box.x; |
14 |
break; |
15 |
case "right": |
16 |
xx = battle_box.bbox_right - 48; |
17 |
break; |
18 |
} |
19 |
instance_create_depth(xx, battle_box.bbox_bottom + 20, -100, obj_ceroba_attack_fire_pillar_top); |
20 |
spawn_pos_last = spawn_pos; |
21 |
event_user(0); |
22 |
if (spawn_pos == spawn_pos_last) |
23 |
{ |
24 |
do |
25 |
spawn_pos = choose("left", "middle", "right"); |
26 |
until (spawn_pos != spawn_pos_last); |
27 |
} |
28 |
alarm[0] = 50;gml_Object_obj_ceroba_attack_fire_pillar_spawner_Alarm_0.gmlif (live_call())
return global.live_result;
if (attack_stop)
exit;
var battle_box = 3154;
var xx = 0;
switch (spawn_pos)
{
case "left":
xx = battle_box.bbox_left + 48;
break;
case "middle":
xx = battle_box.x;
break;
case "right":
xx = battle_box.bbox_right - 48;
break;
}
instance_create_depth(xx, battle_box.bbox_bottom + 20, -100, obj_ceroba_attack_fire_pillar_top);
spawn_pos_last = spawn_pos;
event_user(0);
if (spawn_pos == spawn_pos_last)
{
do
spawn_pos = choose("left", "middle", "right");
until (spawn_pos != spawn_pos_last);
}
alarm[0] = 50;
if (global.hotland_flag[2] == 3 && !double_pillar_noloop)
{
double_pillar_noloop = true;
event_perform(ev_alarm, 0);
} |
29 |
if (global.hotland_flag[2] == 3 && !double_pillar_noloop) |
30 |
{ |
31 |
double_pillar_noloop = true; |
32 |
event_perform(ev_alarm, 0); |
33 |
} |