| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (attack_stop) |
| 4 |
exit; |
| 5 |
var battle_box = 3154; |
| 6 |
var xx = 0; |
| 7 |
switch (spawn_pos) |
| 8 |
{ |
| 9 |
case "left": |
| 10 |
xx = battle_box.bbox_left + 48; |
| 11 |
break; |
| 12 |
case "middle": |
| 13 |
xx = battle_box.x; |
| 14 |
break; |
| 15 |
case "right": |
| 16 |
xx = battle_box.bbox_right - 48; |
| 17 |
break; |
| 18 |
} |
| 19 |
instance_create_depth(xx, battle_box.bbox_bottom + 20, -100, obj_ceroba_attack_fire_pillar_top); |
| 20 |
spawn_pos_last = spawn_pos; |
| 21 |
event_user(0); |
| 22 |
if (spawn_pos == spawn_pos_last) |
| 23 |
{ |
| 24 |
do |
| 25 |
spawn_pos = choose("left", "middle", "right"); |
| 26 |
until (spawn_pos != spawn_pos_last); |
| 27 |
} |
| 28 |
alarm[0] = 50;gml_Object_obj_ceroba_attack_fire_pillar_spawner_Alarm_0.gmlif (live_call())
return global.live_result;
if (attack_stop)
exit;
var battle_box = 3154;
var xx = 0;
switch (spawn_pos)
{
case "left":
xx = battle_box.bbox_left + 48;
break;
case "middle":
xx = battle_box.x;
break;
case "right":
xx = battle_box.bbox_right - 48;
break;
}
instance_create_depth(xx, battle_box.bbox_bottom + 20, -100, obj_ceroba_attack_fire_pillar_top);
spawn_pos_last = spawn_pos;
event_user(0);
if (spawn_pos == spawn_pos_last)
{
do
spawn_pos = choose("left", "middle", "right");
until (spawn_pos != spawn_pos_last);
}
alarm[0] = 50;
if (global.hotland_flag[2] == 3 && !double_pillar_noloop)
{
double_pillar_noloop = true;
event_perform(ev_alarm, 0);
} |
| 29 |
if (global.hotland_flag[2] == 3 && !double_pillar_noloop) |
| 30 |
{ |
| 31 |
double_pillar_noloop = true; |
| 32 |
event_perform(ev_alarm, 0); |
| 33 |
} |