alarm[0]if live_call()
return global.live_result;
if attack_stop
return;
var battle_box = obj_dialogue_box_battle_transformation_any
var xx = 0
switch spawn_pos
{
case "left":
xx = battle_box.bbox_left + 48
break
case "middle":
xx = battle_box.x
break
case "right":
xx = battle_box.bbox_right - 48
break
}
instance_create_depth(xx, (battle_box.bbox_bottom + 20), -100, obj_ceroba_attack_fire_pillar_top)
spawn_pos_last = spawn_pos
event_user(0)
if (spawn_pos == spawn_pos_last)
{
do
{
spawn_pos = choose("left", "middle", "right")
} until (spawn_pos != spawn_pos_last);
}
alarm[0] = 50
if (global.hotland_flag[2] == 3 && (!double_pillar_noloop))
{
double_pillar_noloop = true
event_perform(ev_alarm, 0)
}