1 |
if live_call() |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("ceroba", "void", "void") |
4 |
for (var i = 0; i < 4; i++) |
5 |
{ |
6 |
var pillar_base = instance_create_depth(x, (y + i * 64), (depth + 1), obj_ceroba_attack_fire_pillar_base) |
7 |
pillar_base.spawner = id |
8 |
} |
9 |
image_xscale = 2 |
10 |
image_yscale = 2 |
11 |
scene = -1 |
12 |
cutscene_timer = 0 |
13 |
loop_duration = 0.05 |
14 |
var battle_box = obj_dialogue_box_battle_transformation_any |
15 |
for (i = 0; i < 3; i++) |
16 |
var warning = instance_create_depth(x, (battle_box.bbox_bottom - 4 - i * sprite_get_height(spr_ceroba_attack_fire_pillar_warning) * 2), -100, obj_ceroba_pillar_warning_special) |