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gml_Object_obj_ceroba_body_pacifist_phase_2_Create_0

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1
if live_call()
2
    return global.live_result;
3
no_loop_create_clouds = false
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can_talk_no_loop = false
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blend_color = 16777215
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blend_color_current = 16777215
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damage_disjoint_count = 0
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damage_disjoint_x = 0
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damage_disjoint_timer = 2
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damage_disjoint_timer_max = 2
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no_loop_damage_disjoint_count = false
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starting_point_x = x
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starting_point_y = y
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disjoint_offset = 0
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if (!instance_exists(obj_ceroba_cape_1))
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    instance_create_depth((x - 8), (y - 178), (depth - 2), obj_ceroba_cape_1)
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if (!instance_exists(obj_ceroba_cape_2))
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    instance_create_depth((x - 30), (y - 190), (depth + 3), obj_ceroba_cape_2)
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if (!instance_exists(obj_ceroba_hair))
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    instance_create_depth((x + 2), (y - 45), (depth + 4), obj_ceroba_hair)
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if (!instance_exists(obj_ceroba_legs))
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    instance_create_depth((x - 42), (y - 174), (depth + 1), obj_ceroba_legs)
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if (!instance_exists(obj_ceroba_phase_2_staff))
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    instance_create_depth((x - 42), (y - 174), (depth + 2), obj_ceroba_phase_2_staff)
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if (!instance_exists(obj_ceroba_phase_2_head))
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    instance_create_depth((x - 94), (y - 256), depth, obj_ceroba_phase_2_head)
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if (!instance_exists(obj_ceroba_sideburn_left))
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    instance_create_depth((x - 1), (y - 208), (depth - 1), obj_ceroba_sideburn_left)
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if (!instance_exists(obj_ceroba_sideburn_right))
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    instance_create_depth((x + 0), (y - 208), (depth - 1), obj_ceroba_sideburn_right)
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anim_loop_time = room_speed * 3
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anim_stretch_current = 1
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anim_stretch_max = 1.1
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anim_stage = 1
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anim_inc_multiplier = 2
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anim_inc_multiplier_max = 2
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anim_cape_1_offset = y - obj_ceroba_cape_1.y
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anim_cape_2_offset = y - obj_ceroba_cape_2.y
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anim_hair_offset = y - obj_ceroba_hair.y
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anim_legs_offset = y - obj_ceroba_legs.y
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anim_staff_offset = y - obj_ceroba_phase_2_staff.y
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anim_head_offset = y - obj_ceroba_phase_2_head.y
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anim_sideburnl_offset = obj_ceroba_sideburn_left.y
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anim_sideburnr_offset = obj_ceroba_sideburn_right.y