1 | image_alpha = 0 |
2 | image_speed = 0 |
3 | image_index = image_number - 1 |
4 | alarm[0] = 1 |
5 | if (!audio_is_playing(snd_monster_damage_death)) |
6 | audio_play_sound(snd_monster_damage_death, 20, 0) |
7 | var red_tint = make_colour_rgb(215, 166, 166) |
8 | image_blend = red_tint |