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gml_Object_obj_ceroba_dead_Create_0

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1
image_alpha = 0
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image_speed = 0
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image_index = image_number - 1
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alarm[0] = 1
alarm[0]

script_execute(gml_Script_scr_enemy_defragment) var red_tint = make_colour_rgb(215, 166, 166) if instance_exists(obj_piece) { with (obj_piece) image_blend = red_tint }
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if (!audio_is_playing(snd_monster_damage_death))
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    audio_play_sound(snd_monster_damage_death, 20, 0)
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var red_tint = make_colour_rgb(215, 166, 166)
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image_blend = red_tint