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gml_Object_obj_ceroba_hair_Create_0

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if live_call()
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    return global.live_result;
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attach_points = [[2, -145]]
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image_speed = 0
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animation_end = false
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shader = sh_windy
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texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0)
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u_texture = shader_get_sampler_index(shader, "distort_texture")
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u_time = shader_get_uniform(shader, "time")
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u_str = shader_get_uniform(shader, "str")
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u_uvs = shader_get_uniform(shader, "uvs")
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str = 0.007
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uvs = sprite_get_uvs(sprite_index, 0)