1 | if live_call() |
2 | return global.live_result; |
3 | attach_points = [[2, -145]] |
4 | image_speed = 0 |
5 | animation_end = false |
6 | shader = sh_windy |
7 | texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0) |
8 | u_texture = shader_get_sampler_index(shader, "distort_texture") |
9 | u_time = shader_get_uniform(shader, "time") |
10 | u_str = shader_get_uniform(shader, "str") |
11 | u_uvs = shader_get_uniform(shader, "uvs") |
12 | str = 0.007 |
13 | uvs = sprite_get_uvs(sprite_index, 0) |