1 |
if live_call() |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("ceroba", "void", "void") |
4 |
var battle_box = 3154 |
5 |
image_alpha = 0 |
6 |
scene = 0 |
7 |
cutscene_timer = 0 |
8 |
bullet_spawn_direction = 0 |
9 |
bullet_spawn_direction_inc = 30 |
10 |
fireball_count = 5 |
11 |
fireball_list = ds_list_create() |
12 |
bullet_hit_points = 3 |
13 |
bullet_hit_draw_timer = 0 |
14 |
bullet_destroy_self = false |
15 |
fade_out = false |
16 |
shot_count = 3 |
17 |
wave_count = 3 |
18 |
audio_play_sound(snd_undertale_appear, 1, 0) |