8 |
alarm[0] = 30alarm[0]if live_call()
return global.live_result;
var bullet_number = 6
var bullet_spawn_timer = 12
var wave_spawn_timer = bullet_spawn_timer * 3
var bullet_speed = 4
for (var i = bullet_spawn_direction; i < (360 + bullet_spawn_direction); i += (360 / bullet_number))
{
var fireball = instance_create_depth(x, y, (depth + 1), obj_ceroba_attack_fireball)
ds_list_add(fireball_list, fireball)
fireball.direction = i
fireball.speed = bullet_speed
}
bullet_spawn_direction += bullet_spawn_direction_inc
image_xscale = 1.5
image_yscale = 1.5
shot_count -= 1
if (shot_count > 0)
alarm[0] = bullet_spawn_timer
else if (wave_count > 1)
{
shot_count = 3
wave_count -= 1
alarm[0] = wave_spawn_timer
}
else
fade_out = true |
14 |
scr_enemy_attack_bullet_hitscr_enemy_attack_bullet_hitfunction scr_enemy_attack_bullet_hit() //gml_Script_scr_enemy_attack_bullet_hit
{
if live_call()
return global.live_result;
if variable_instance_exists(id, "bullet_hit_draw_timer")
{
if (bullet_hit_draw_timer > 0)
bullet_hit_draw_timer -= 1
}
var collider_id = instance_place(x, y, obj_heart_yellow_shot)
if (collider_id != noone)
{
var collider_object_index = collider_id.object_index
instance_create_depth(collider_id.x, collider_id.bbox_top, -999, obj_heart_yellow_shot_destroy)
if (collider_object_index == 690)
{
if (object_index == obj_ceroba_phase_2_bell)
instance_destroy(collider_id)
if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id)
return;
if (collider_object_index == 690)
collider_id_last = collider_id
}
else if (collider_object_index == 2561)
{
if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id)
return;
collider_id_last = collider_id
}
else if ((!(variable_instance_exists(id, "collider_id_last"))) || collider_id != collider_id_last)
{
collider_id.alarm[0] = 1
collider_id.image_alpha = 0
collider_id_last = collider_id
}
audio_play_sound(snd_arc_hit, 0.1, 0)
if variable_instance_exists(id, "bullet_hit_points")
{
bullet_hit_draw_timer = 5
if (collider_object_index == 690)
bullet_hit_points -= 3
else
bullet_hit_points -= 1
if (bullet_hit_points <= 0)
bullet_destroy_self = true
}
return true;
}
} () |