1 |
if live_call() |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("ceroba", "void", "void") |
4 |
var battle_box = obj_dialogue_box_battle_transformation_any |
5 |
image_alpha = 0 |
6 |
scene = 0 |
7 |
cutscene_timer = 0 |
8 |
bullet_spawn_direction = 0 |
9 |
bullet_hit_points = 3 |
10 |
bullet_hit_draw_timer = 0 |
11 |
bullet_destroy_self = false |
12 |
fade_out = false |
13 |
audio_play_sound(snd_undertale_appear, 1, 0) |
14 |
attack_distance = 120 |
15 |
target = battle_box |
16 |
attack_target_x = target.x |
17 |
attack_target_y = target.y |
18 |
bullet_speed = 3 |
19 |
bullet_spawner = -4 |
20 |
can_move = true |