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gml_Object_obj_ceroba_phase_2_p1_lantern_Draw_0

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1
if (bullet_hit_draw_timer > 0)
2
    shader_set(sh_flash)
3
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, image_alpha)
4
shader_reset()