1 | if live_call() |
2 | return global.live_result; |
3 | color_new = [1, 0, 0.216] |
4 | color_uniform = shader_get_uniform(sh_replace_color, "new_colour") |
5 | alpha_uniform = shader_get_uniform(sh_replace_color, "new_alpha") |
6 | decimal_count = 0 |