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gml_Object_obj_ceroba_phase_2_red_shader_Create_0

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1
if live_call()
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    return global.live_result;
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color_new = [1, 0, 0.216]
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color_uniform = shader_get_uniform(sh_replace_color, "new_colour")
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alpha_uniform = shader_get_uniform(sh_replace_color, "new_alpha")
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decimal_count = 0