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gml_Object_obj_ceroba_phase_2_red_shader_Step_0

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if live_call()
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    return global.live_result;
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if instance_exists(obj_ceroba_transform_slowdown)
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    image_alpha = 1 - obj_ceroba_transform_slowdown.starlo_take_aim_overlay_alpha
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else
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    image_alpha = 1