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gml_Object_obj_ceroba_transform_soul_particles_Alarm_0

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1
var xp = x
2
var yp = y
3
part_emitter_region(soul_particles_ps, pe_ef_soul_particles, (xp - 8), (xp + 8), (yp - 8), (yp + 8), 0, 0)
4
part_emitter_burst(soul_particles_ps, pe_ef_soul_particles, pt_ef_soul_particles, 5)
5
alarm[1]