1 |
soul_particles_ps = part_system_create() |
2 |
part_system_depth(soul_particles_ps, -1) |
3 |
pt_ef_soul_particles = part_type_create() |
4 |
part_type_shape(pt_ef_soul_particles, 0) |
5 |
part_type_size(pt_ef_soul_particles, 3, 3, 0, 0) |
6 |
part_type_scale(pt_ef_soul_particles, 1, 1) |
7 |
part_type_orientation(pt_ef_soul_particles, 0, 0, 0, 0, 1) |
8 |
part_type_color3(pt_ef_soul_particles, 65535, 65535, 16777215) |
9 |
part_type_alpha3(pt_ef_soul_particles, 1, 1, 0) |
10 |
part_type_blend(pt_ef_soul_particles, 0) |
11 |
part_type_life(pt_ef_soul_particles, 30, 30) |
12 |
part_type_speed(pt_ef_soul_particles, 6, 6, 0, 0) |
13 |
part_type_direction(pt_ef_soul_particles, 40, 140, 0, 0) |
14 |
part_type_gravity(pt_ef_soul_particles, 0.4, 270) |
15 |
pe_ef_soul_particles = part_emitter_create(soul_particles_ps) |
16 |
particle_number = 5 |
17 |
alarm[0] = 1alarm[0]var xp = x
var yp = y
part_emitter_region(soul_particles_ps, pe_ef_soul_particles, (xp - 8), (xp + 8), (yp - 8), (yp + 8), 0, 0)
part_emitter_burst(soul_particles_ps, pe_ef_soul_particles, pt_ef_soul_particles, 5)
alarm[1] |