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1
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soul_particles_ps = part_system_create();
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2
|
part_system_depth(soul_particles_ps, -1);
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3
|
pt_ef_soul_particles = part_type_create();
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4
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part_type_shape(pt_ef_soul_particles, 0);
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5
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part_type_size(pt_ef_soul_particles, 3, 3, 0, 0);
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6
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part_type_scale(pt_ef_soul_particles, 1, 1);
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7
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part_type_orientation(pt_ef_soul_particles, 0, 0, 0, 0, 1);
|
|
8
|
part_type_color3(pt_ef_soul_particles, 65535, 65535, 16777215);
|
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9
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part_type_alpha3(pt_ef_soul_particles, 1, 1, 0);
|
|
10
|
part_type_blend(pt_ef_soul_particles, 0);
|
|
11
|
part_type_life(pt_ef_soul_particles, 30, 30);
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|
12
|
part_type_speed(pt_ef_soul_particles, 6, 6, 0, 0);
|
|
13
|
part_type_direction(pt_ef_soul_particles, 40, 140, 0, 0);
|
|
14
|
part_type_gravity(pt_ef_soul_particles, 0.4, 270);
|
|
15
|
pe_ef_soul_particles = part_emitter_create(soul_particles_ps);
|
|
16
|
particle_number = 5;
|
|
17
|
alarm[0] = 1; gml_Object_obj_ceroba_transform_soul_particles_Alarm_0.gml
var xp = x;
var yp = y;
part_emitter_region(soul_particles_ps, pe_ef_soul_particles, xp - 8, xp + 8, yp - 8, yp + 8, 0, 0);
part_emitter_burst(soul_particles_ps, pe_ef_soul_particles, pt_ef_soul_particles, 5);
alarm[1]
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