1 | if ((instance_exists(obj_transition) && obj_transition.fadein == false) || global.snowdin_flag[11] == 1) |
2 | audio_sound_gain(snd_snowdin_bridge, 0, 500) |
3 | if (!audio_is_playing(mus_ambient_river)) |
4 | audio_play_sound(mus_ambient_river, 20, 1) |