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gml_Object_obj_check_snowdin_16_overworld_yellow_Step_0

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1
if ((instance_exists(obj_transition) && obj_transition.fadein == false) || global.snowdin_flag[11] == 1)
2
    audio_sound_gain(snd_snowdin_bridge, 0, 500)
3
if (!audio_is_playing(mus_ambient_river))
4
    audio_play_sound(mus_ambient_river, 20, 1)