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gml_Object_obj_chem_01_cutscene_Create_0

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scene = 0
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cutscene_timer = 0
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if global.geno_complete[3]
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{
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    instance_create(x, y, obj_chem_01_cutscene_geno)
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    instance_destroy()
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    return;
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}
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if (global.sworks_flag[26] >= 1)
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    instance_destroy()
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if (global.sworks_flag[26] >= 2)
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{
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    instance_destroy(105301)
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    instance_destroy(105300)
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    layer_set_visible("door_visible", false)
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}