1 | scene = 0 |
2 | cutscene_timer = 0 |
3 | if global.geno_complete[3] |
4 | { |
5 | instance_create(x, y, obj_chem_01_cutscene_geno) |
6 | instance_destroy() |
7 | return; |
8 | } |
9 | if (global.sworks_flag[26] >= 1) |
10 | instance_destroy() |
11 | if (global.sworks_flag[26] >= 2) |
12 | { |
13 | instance_destroy(105301) |
14 | instance_destroy(105300) |
15 | layer_set_visible("door_visible", false) |
16 | } |