1 | scene = 0 |
2 | cutscene_timer = 0 |
3 | if (global.sworks_flag[26] >= 2) |
4 | { |
5 | instance_destroy(105301) |
6 | instance_destroy(105300) |
7 | layer_set_visible("door_visible", false) |
8 | instance_destroy() |
9 | return; |
10 | } |
11 | instance_create_depth(120, 140, 0, obj_axis_npc) |
12 | obj_axis_npc.npc_direction = "up" |