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gml_Object_obj_chem_01_reception_Step_0

(view raw script w/o annotations or w/e)
1
if (waiter == 0 && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && keyboard_multicheck_pressed(0))
2
{
3
    waiter = 1;
4
}
5
else if (waiter == 1)
6
{
7
    if (global.sworks_flag[26] >= 2)
8
    {
9
        scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
10
        with (msg)
11
        {
12
            if (global.route != 3)
13
            {
14
                message[0] = "* (You notice a sign in the#  receptionist office.)";
15
                message[1] = "* Do not eat the writing#  utensils! Not again...";
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                message[2] = "* (You wonder what tragic event#  warranted this sign.)";
17
            }
18
            else
19
            {
20
                message[0] = "* (A familiar display.)";
21
            }
22
        }
23
        waiter = 0;
24
        exit;
25
    }
26
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
27
    with (msg)
28
    {
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        message[0] = "* (The receptionist is#  unreceptive.)";
30
        message[1] = "* (They seemed to be in the#  middle of creating a new#  Steamworks ID.)";
31
        message[2] = "* (Finish their work?)";
32
        ch_msg = 2;
33
        ch[1] = "Yes";
34
        ch[2] = "No";
35
        if (outcome == 1)
36
        {
37
            scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
38
            instance_create(0, 0, obj_crayon_minigame);
39
            other.waiter = 2;
40
        }
41
        else if (outcome == 2)
42
        {
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            global.dialogue_open = false;
44
            other.waiter = 0;
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        }
46
    }
47
}
48
else if (waiter == 2 && !instance_exists(obj_crayon_minigame))
49
{
50
    instance_create(0, 0, obj_chem_01_cutscene_b);
51
    waiter = 0;
52
}