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gml_Object_obj_chem_01_reception_Step_0

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1
if (waiter == 0 && scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
2
    waiter = 1
3
else if (waiter == 1)
4
{
5
    if (global.sworks_flag[26] >= 2)
6
    {
7
        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
8
        with (msg)
9
        {
10
            if (global.route != 3)
11
            {
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                message[0] = "* (You notice a sign in the#  receptionist office.)"
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                message[1] = "* Do not eat the writing#  utensils! Not again..."
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                message[2] = "* (You wonder what tragic event#  warranted this sign.)"
15
            }
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            else
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                message[0] = "* (A familiar display.)"
18
        }
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        waiter = 0
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        return;
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    }
22
    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    with (msg)
24
    {
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        message[0] = "* (The receptionist is#  unreceptive.)"
26
        message[1] = "* (They seemed to be in the#  middle of creating a new#  Steamworks ID.)"
27
        message[2] = "* (Finish their work?)"
28
        ch_msg = 2
29
        ch[1] = "Yes"
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        ch[2] = "No"
31
        if (outcome == 1)
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        {
33
            scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
34
            instance_create(0, 0, obj_crayon_minigame)
35
            other.waiter = 2
36
        }
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        else if (outcome == 2)
38
        {
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            global.dialogue_open = false
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            other.waiter = 0
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        }
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    }
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}
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else if (waiter == 2 && (!instance_exists(obj_crayon_minigame)))
45
{
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    instance_create(0, 0, obj_chem_01_cutscene_b)
47
    waiter = 0
48
}