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function scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () |
2 |
{ |
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if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) |
4 |
{ |
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var pl_dir = obj_pl.direction; |
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var pl_x = 0; |
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var pl_y = 0; |
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var check_distance_x = 0; |
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var check_distance_y = 0; |
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switch (pl_dir) |
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{ |
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case 0: |
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pl_x = obj_pl.bbox_right; |
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pl_y = obj_pl.bbox_top + 1; |
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check_distance_x = 20; |
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break; |
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case 180: |
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pl_x = obj_pl.bbox_left; |
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pl_y = obj_pl.bbox_top + 1; |
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check_distance_x = -20; |
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break; |
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case 90: |
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pl_x = obj_pl.x; |
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pl_y = obj_pl.bbox_top; |
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check_distance_y = -20; |
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break; |
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case 270: |
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pl_x = obj_pl.x; |
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pl_y = obj_pl.bbox_bottom; |
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check_distance_y = 20; |
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break; |
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} |
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if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) |
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return true; |
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} |
36 |
} |