| 1 |
function scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () |
| 2 |
{ |
| 3 |
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) |
| 4 |
{ |
| 5 |
var pl_dir = obj_pl.direction; |
| 6 |
var pl_x = 0; |
| 7 |
var pl_y = 0; |
| 8 |
var check_distance_x = 0; |
| 9 |
var check_distance_y = 0; |
| 10 |
switch (pl_dir) |
| 11 |
{ |
| 12 |
case 0: |
| 13 |
pl_x = obj_pl.bbox_right; |
| 14 |
pl_y = obj_pl.bbox_top + 1; |
| 15 |
check_distance_x = 20; |
| 16 |
break; |
| 17 |
case 180: |
| 18 |
pl_x = obj_pl.bbox_left; |
| 19 |
pl_y = obj_pl.bbox_top + 1; |
| 20 |
check_distance_x = -20; |
| 21 |
break; |
| 22 |
case 90: |
| 23 |
pl_x = obj_pl.x; |
| 24 |
pl_y = obj_pl.bbox_top; |
| 25 |
check_distance_y = -20; |
| 26 |
break; |
| 27 |
case 270: |
| 28 |
pl_x = obj_pl.x; |
| 29 |
pl_y = obj_pl.bbox_bottom; |
| 30 |
check_distance_y = 20; |
| 31 |
break; |
| 32 |
} |
| 33 |
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) |
| 34 |
return true; |
| 35 |
} |
| 36 |
} |