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gml_Object_obj_chem_03_sticky_notes_Step_0

(view raw script w/o annotations or w/e)
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if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    with (msg)
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    {
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        if (global.route == 3)
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        {
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            message[0] = "* (A cork board with several#  unimportant notes on it.)"
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            return;
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        }
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        switch other.waiter
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        {
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            case 0:
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                message[0] = "* (A few sticky notes are pinned#  to the cork board.)	"
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                message[1] = "* Will someone tell Dr. Fish to#  stop using the lab to create#  colored slime?	"
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                message[2] = "* I don't care if it makes funny#  noises, it does not count as#  work."
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                other.waiter = 1
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                break
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            case 1:
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                message[0] = "* (A few sticky notes are pinned#  to the cork board.)	"
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                message[1] = "* Todo: -Try new things -Fail#  miserably -Quit my job."
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                other.waiter = 2
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                break
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            case 2:
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                message[0] = "* (A few sticky notes are pinned#  to the cork board.)"
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                message[1] = "* (This one consists of all 31#  trillion numbers of pi written#  in crayon.)"
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                other.waiter = 3
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                break
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            case 3:
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                message[0] = "* (A few sticky notes are pinned#  to the cork board.)"
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                message[1] = "* (This one points to the note#  with the pi numbers.)	"
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                message[2] = "* What a showoff."
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                message[3] = "* Check it: pi x infinity.	"
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                message[4] = "* Owned B)"
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                other.waiter = 0
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                break
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        }
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    }
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}