1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0) && obj_pl.direction == 90) |
5 |
{ |
6 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
7 |
cutscene_advance() |
8 |
} |
9 |
break |
10 |
case 1: |
11 |
cutscene_dialogue() |
12 |
with (msg) |
13 |
{ |
14 |
if (global.geno_complete[3] == true) |
15 |
{ |
16 |
other.scene = 0 |
17 |
global.cutscene = false |
18 |
message[0] = "* (A presence is cowering behind# the storage cabinet.) " |
19 |
message[1] = "* (But it won't budge.)" |
20 |
} |
21 |
else |
22 |
{ |
23 |
message[0] = "* (You notice wall cracks peeking# out from behind the cabinet.) " |
24 |
message[1] = "* (Move it?)" |
25 |
ch_msg = 1 |
26 |
ch[1] = "Yes" |
27 |
ch[2] = "No" |
28 |
if (outcome == 1) |
29 |
other.scene++ |
30 |
if (outcome == 2) |
31 |
{ |
32 |
scr_cutscene_end() |
33 |
other.scene = 0 |
34 |
} |
35 |
} |
36 |
} |
37 |
break |
38 |
case 2: |
39 |
layer_hspeed("moving_cabinet", -1) |
40 |
audio_play_sound(snd_rumble, 1, 1) |
41 |
cutscene_advance() |
42 |
break |
43 |
case 3: |
44 |
if (layer_get_x("moving_cabinet") <= -40) |
45 |
{ |
46 |
audio_stop_sound(snd_rumble) |
47 |
cutscene_advance() |
48 |
} |
49 |
break |
50 |
case 4: |
51 |
audio_play_sound(snd_mart_impact_1, 1, 0) |
52 |
layer_hspeed("moving_cabinet", 0) |
53 |
global.sworks_flag[30] = 1 |
54 |
x -= 40 |
55 |
cutscene_advance() |
56 |
scr_cutscene_end() |
57 |
break |
58 |
} |