1 | scene = 0 |
2 | cutscene_timer = 0 |
3 | with (obj_chem_05_door) |
4 | event_perform(ev_create, 0) |
5 | if (global.sworks_flag[25] >= true) |
6 | { |
7 | instance_destroy() |
8 | return; |
9 | } |
10 | if (global.sworks_flag[25] == 0) |
11 | { |
12 | audio_play_sound(snd_elevator_door_shut, 1, 0) |
13 | global.sworks_flag[25] = 0.5 |
14 | } |