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gml_Object_obj_chem_05_door_Alarm_2

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1
global.cutscene = false
2
scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
3
with (msg)
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    message[0] = "* (The door melted away.)"
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instance_destroy()