| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} ()) |
| 4 |
{ |
| 5 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 6 |
with (msg) |
| 7 |
{ |
| 8 |
if (global.route == 3) |
| 9 |
{ |
| 10 |
message[0] = "* (A roadblock.)"; |
| 11 |
} |
| 12 |
else |
| 13 |
{ |
| 14 |
message[0] = "* (A complex lock mechanism# blocks your exit.)"; |
| 15 |
message[1] = "* (What could open it up?)"; |
| 16 |
} |
| 17 |
} |
| 18 |
door_menu_open = true; |
| 19 |
} |
| 20 |
if (!global.dialogue_open && door_menu_open == true) |
| 21 |
{ |
| 22 |
instance_create(x, y, obj_item_use_menu); |
| 23 |
scr_cutscene_start(); |
| 24 |
door_menu_open = false; |
| 25 |
} |
| 26 |
if (global.item_used_overworld != undefined) |
| 27 |
{ |
| 28 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 29 |
with (msg) |
| 30 |
{ |
| 31 |
switch (global.item_used_overworld) |
| 32 |
{ |
| 33 |
default: |
| 34 |
message[0] = "* (You can't think of a way to# make this work.)"; |
| 35 |
global.cutscene = false; |
| 36 |
break; |
| 37 |
case "H. Acid": |
| 38 |
message[0] = "* (You use the ACID to ACID# away at the DOOR.)"; |
| 39 |
other.door_solution = "H. Acid"; |
| 40 |
break; |
| 41 |
} |
| 42 |
} |
| 43 |
if (!global.dialogue_open) |
| 44 |
global.item_used_overworld = undefined; |
| 45 |
} |
| 46 |
if (!global.dialogue_open && door_solution != "none") |
| 47 |
{ |
| 48 |
switch (door_solution) |
| 49 |
{ |
| 50 |
case "H. Acid": |
| 51 |
scene = 1; |
| 52 |
scr_item_removescr_item_removefunction scr_item_remove(arg0)
{
for (i = 1; i <= 8; i += 1)
{
if (global.item_slot[i] == arg0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[i + 1];
i += 1;
}
global.item_slot[8] = "Nothing";
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("H. Acid"); |
| 53 |
break; |
| 54 |
} |
| 55 |
door_solution = "none"; |
| 56 |
} |
| 57 |
switch (scene) |
| 58 |
{ |
| 59 |
case 1: |
| 60 |
image_speed = 1; |
| 61 |
cutscene_advance(); |
| 62 |
break; |
| 63 |
case 2: |
| 64 |
if (global.route != 3 && global.geno_complete[3] == false) |
| 65 |
{ |
| 66 |
cutscene_instance_create(304, 125, 1166); |
| 67 |
obj_axis_npc.depth = 500; |
| 68 |
obj_axis_npc.npc_dynamic_depth = false; |
| 69 |
} |
| 70 |
else |
| 71 |
{ |
| 72 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 500); |
| 73 |
cutscene_advance(); |
| 74 |
} |
| 75 |
break; |
| 76 |
case 3: |
| 77 |
if (image_index == 5) |
| 78 |
{ |
| 79 |
if (!audio_is_playing(snd_puzzle_icemelt)) |
| 80 |
audio_play_sound(snd_puzzle_icemelt, 1, 0); |
| 81 |
} |
| 82 |
if (image_index == 16) |
| 83 |
{ |
| 84 |
if (!audio_is_playing(snd_sliding_door_open)) |
| 85 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
| 86 |
} |
| 87 |
if (image_index >= (image_number - 1)) |
| 88 |
{ |
| 89 |
image_index = image_number - 1; |
| 90 |
image_speed = 0; |
| 91 |
cutscene_advance(); |
| 92 |
if (global.geno_complete[3] == true) |
| 93 |
cutscene_advance(34); |
| 94 |
} |
| 95 |
break; |
| 96 |
case 4: |
| 97 |
cutscene_music_start(219, 150); |
| 98 |
break; |
| 99 |
case 5: |
| 100 |
cutscene_dialogue(); |
| 101 |
with (msg) |
| 102 |
{ |
| 103 |
talker[0] = 1166; |
| 104 |
message[0] = "* HELLO."; |
| 105 |
message[1] = "* I HAD TROUBLE LOCATING# YOU AFTER OUR LAST# ENCOUNTER."; |
| 106 |
message[2] = "* WORRY NO MORE, I HAVE# LOCATED YOU."; |
| 107 |
message[3] = "* MY LAST PLAN DID NOT# WORK SO I WILL TRY# SOMETHING NEW."; |
| 108 |
prt[0] = 473; |
| 109 |
prt[1] = 473; |
| 110 |
prt[2] = 473; |
| 111 |
prt[3] = 473; |
| 112 |
} |
| 113 |
break; |
| 114 |
case 6: |
| 115 |
cutscene_npc_walk(1166, obj_axis_npc.x, 170, 3, "x", "down"); |
| 116 |
cutscene_advance(); |
| 117 |
break; |
| 118 |
case 7: |
| 119 |
cutscene_sfx_play(410, 1); |
| 120 |
break; |
| 121 |
case 8: |
| 122 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 123 |
break; |
| 124 |
case 9: |
| 125 |
with (obj_player_npc) |
| 126 |
{ |
| 127 |
path_start(pt_steamworks_chem_05_player_knockback, 6, path_action_stop, true); |
| 128 |
path_change_point(pt_steamworks_chem_05_player_knockback, 0, obj_pl.x, obj_pl.y, 100); |
| 129 |
} |
| 130 |
cutscene_advance(); |
| 131 |
break; |
| 132 |
case 10: |
| 133 |
cutscene_npc_set_sprites(1166, 488, 487, 3220, 486, 488, 487, 3220, 486); |
| 134 |
break; |
| 135 |
case 11: |
| 136 |
cutscene_wait(1.5); |
| 137 |
break; |
| 138 |
case 12: |
| 139 |
cutscene_dialogue(); |
| 140 |
with (msg) |
| 141 |
{ |
| 142 |
ch[1] = "No way!"; |
| 143 |
ch[2] = "Sure!"; |
| 144 |
talker[0] = 1166; |
| 145 |
message[0] = "* I JUST FOUND THIS# HIGHLY-CORROSIVE# CONCOCTION."; |
| 146 |
message[1] = "* I WOULD LIKE TO APPLY# IT ON YOUR SKIN."; |
| 147 |
message[2] = "* WILL YOU BE MY TEST# SUBJECT?"; |
| 148 |
prt[0] = 473; |
| 149 |
prt[1] = 473; |
| 150 |
prt[2] = 473; |
| 151 |
ch_msg = 2; |
| 152 |
if (outcome == 1) |
| 153 |
{ |
| 154 |
message[3] = "* WONDERFUL."; |
| 155 |
prt[3] = 473; |
| 156 |
} |
| 157 |
else if (outcome == 2) |
| 158 |
{ |
| 159 |
message[3] = "* CORRECT DECISION."; |
| 160 |
prt[3] = 473; |
| 161 |
} |
| 162 |
message[4] = "* ALLOW ME TO TERMINATE# THE CORK FIRST."; |
| 163 |
prt[4] = 473; |
| 164 |
} |
| 165 |
break; |
| 166 |
case 13: |
| 167 |
cutscene_wait(0.1); |
| 168 |
break; |
| 169 |
case 14: |
| 170 |
cutscene_npc_action_sprite(1166, 3707, 6, true, 0); |
| 171 |
break; |
| 172 |
case 15: |
| 173 |
cutscene_npc_action_sprite(1166, 3105, 1, true, 1); |
| 174 |
cutscene_advance(); |
| 175 |
break; |
| 176 |
case 16: |
| 177 |
cutscene_wait(1.5); |
| 178 |
break; |
| 179 |
case 17: |
| 180 |
cutscene_dialogue(); |
| 181 |
with (msg) |
| 182 |
{ |
| 183 |
talker[0] = 1166; |
| 184 |
message[0] = "* IT IS TOUGH TO OPEN# CONTAINERS..."; |
| 185 |
message[1] = "* ...WHEN MY ONLY POINT# OF FORCE IS AT THE BACK# OF MY HANDS."; |
| 186 |
prt[0] = 473; |
| 187 |
prt[1] = 473; |
| 188 |
} |
| 189 |
break; |
| 190 |
case 18: |
| 191 |
cutscene_npc_action_sprite(1166, 174, 1, true, 1, 72, 0); |
| 192 |
cutscene_advance(); |
| 193 |
break; |
| 194 |
case 19: |
| 195 |
cutscene_wait(1.5); |
| 196 |
break; |
| 197 |
case 20: |
| 198 |
cutscene_dialogue(); |
| 199 |
with (msg) |
| 200 |
{ |
| 201 |
talker[0] = 1166; |
| 202 |
message[0] = "* ALMOST HAVE IT."; |
| 203 |
prt[0] = 473; |
| 204 |
} |
| 205 |
break; |
| 206 |
case 21: |
| 207 |
audio_stop_sound(cutscene_music); |
| 208 |
cutscene_npc_action_sprite(1166, 3304, 1, true, 0, 30, 0); |
| 209 |
break; |
| 210 |
case 22: |
| 211 |
cutscene_wait(1.5); |
| 212 |
break; |
| 213 |
case 23: |
| 214 |
cutscene_dialogue(); |
| 215 |
with (msg) |
| 216 |
{ |
| 217 |
talker[0] = 1166; |
| 218 |
message[0] = "* [Shoot]"; |
| 219 |
message[1] = "* DO NOT FRET, I WILL# RETRIEVE ANOTHER TUBE-"; |
| 220 |
prt[0] = 473; |
| 221 |
prt[1] = 473; |
| 222 |
} |
| 223 |
break; |
| 224 |
case 24: |
| 225 |
cutscene_instance_create(obj_axis_npc.x, obj_axis_npc.y, 289); |
| 226 |
audio_play_sound(snd_chem_05_axis_acid_melt_ground, 1, 0); |
| 227 |
break; |
| 228 |
case 25: |
| 229 |
obj_axis_npc.sprite_index = spr_axis_acid_6; |
| 230 |
cutscene_advance(26); |
| 231 |
case 26: |
| 232 |
cutscene_wait(1.5); |
| 233 |
break; |
| 234 |
case 27: |
| 235 |
cutscene_dialogue(); |
| 236 |
with (msg) |
| 237 |
{ |
| 238 |
talker[0] = 1166; |
| 239 |
message[0] = "* HUH."; |
| 240 |
message[1] = "* HOW THE TABLES TURN."; |
| 241 |
prt[0] = 473; |
| 242 |
prt[1] = 473; |
| 243 |
} |
| 244 |
break; |
| 245 |
case 28: |
| 246 |
obj_axis_npc.action_sprite = false; |
| 247 |
obj_axis_npc.npc_dynamic_depth = false; |
| 248 |
obj_axis_npc.down_sprite_idle = 484; |
| 249 |
obj_axis_npc.depth = obj_chem_05_floor_melt.depth - 1; |
| 250 |
instance_create_depth(obj_axis_npc.x, obj_axis_npc.y - 3, obj_chem_05_floor_melt.depth - 2, obj_chem_05_floor_melt_front); |
| 251 |
cutscene_advance(29); |
| 252 |
break; |
| 253 |
case 29: |
| 254 |
with (obj_axis_npc) |
| 255 |
{ |
| 256 |
if (image_xscale > 0.85) |
| 257 |
image_xscale -= 0.65; |
| 258 |
if (image_yscale < 1.15) |
| 259 |
image_yscale += 0.65; |
| 260 |
y -= 0.1; |
| 261 |
if (image_xscale <= 0.85 && image_yscale >= 1.15) |
| 262 |
{ |
| 263 |
audio_play_sound(snd_chem_05_axis_fall, 1, 0); |
| 264 |
other.scene++; |
| 265 |
} |
| 266 |
y_previous = y; |
| 267 |
} |
| 268 |
break; |
| 269 |
case 30: |
| 270 |
with (obj_axis_npc) |
| 271 |
{ |
| 272 |
if (image_xscale < 1.15) |
| 273 |
image_xscale -= 0.02; |
| 274 |
if (image_yscale > 0.95) |
| 275 |
image_yscale -= 0.02; |
| 276 |
y += 10; |
| 277 |
if (y > (y_previous + 65)) |
| 278 |
{ |
| 279 |
instance_destroy(); |
| 280 |
other.scene++; |
| 281 |
} |
| 282 |
} |
| 283 |
break; |
| 284 |
case 31: |
| 285 |
cutscene_wait(2); |
| 286 |
break; |
| 287 |
case 32: |
| 288 |
cutscene_sfx_play(384, 0.5); |
| 289 |
break; |
| 290 |
case 33: |
| 291 |
cutscene_screenshake(1, 1); |
| 292 |
break; |
| 293 |
case 34: |
| 294 |
scr_radio_restart(); |
| 295 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
| 296 |
instance_destroy(obj_player_npc); |
| 297 |
instance_destroy(obj_chem_05_floor_melt_front); |
| 298 |
scr_radio_restart(); |
| 299 |
scr_cutscene_end(); |
| 300 |
instance_activate_object(inst_105566); |
| 301 |
solid = false; |
| 302 |
if (global.route == 3 || global.geno_complete[3] == true) |
| 303 |
global.sworks_flag[25] = 5; |
| 304 |
else |
| 305 |
global.sworks_flag[25] = 6; |
| 306 |
cutscene_advance(); |
| 307 |
break; |
| 308 |
} |