1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} ()) |
4 |
{ |
5 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
6 |
with (msg) |
7 |
{ |
8 |
if (global.route == 3) |
9 |
message[0] = "* (A roadblock.)" |
10 |
else |
11 |
{ |
12 |
message[0] = "* (A complex lock mechanism# blocks your exit.)" |
13 |
message[1] = "* (What could open it up?)" |
14 |
} |
15 |
} |
16 |
door_menu_open = true |
17 |
} |
18 |
if ((!global.dialogue_open) && door_menu_open == true) |
19 |
{ |
20 |
instance_create(x, y, obj_item_use_menu) |
21 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
22 |
door_menu_open = false |
23 |
} |
24 |
if (global.item_used_overworld != undefined) |
25 |
{ |
26 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
27 |
with (msg) |
28 |
{ |
29 |
switch global.item_used_overworld |
30 |
{ |
31 |
case "H. Acid": |
32 |
message[0] = "* (You use the ACID to ACID# away at the DOOR.)" |
33 |
other.door_solution = "H. Acid" |
34 |
break |
35 |
default: |
36 |
message[0] = "* (You can't think of a way to# make this work.)" |
37 |
global.cutscene = false |
38 |
break |
39 |
} |
40 |
|
41 |
} |
42 |
if (!global.dialogue_open) |
43 |
global.item_used_overworld = undefined |
44 |
} |
45 |
if ((!global.dialogue_open) && door_solution != "none") |
46 |
{ |
47 |
switch door_solution |
48 |
{ |
49 |
case "H. Acid": |
50 |
scene = 1 |
51 |
scr_item_removescr_item_removefunction scr_item_remove(argument0) //gml_Script_scr_item_remove
{
i = 1
while (i <= 8)
{
if (global.item_slot[i] == argument0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[(i + 1)]
i += 1
}
global.item_slot[8] = "Nothing"
return true;
}
else
{
if (i == 8)
return false;
i += 1
continue
}
}
} ("H. Acid") |
52 |
break |
53 |
} |
54 |
|
55 |
door_solution = "none" |
56 |
} |
57 |
switch scene |
58 |
{ |
59 |
case 1: |
60 |
image_speed = 1 |
61 |
cutscene_advance() |
62 |
break |
63 |
case 2: |
64 |
if (global.route != 3 && global.geno_complete[3] == false) |
65 |
{ |
66 |
cutscene_instance_create(304, 125, obj_axis_npc) |
67 |
obj_axis_npc.depth = 500 |
68 |
obj_axis_npc.npc_dynamic_depth = false |
69 |
} |
70 |
else |
71 |
{ |
72 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (obj_radio.current_song, 500) |
73 |
cutscene_advance() |
74 |
} |
75 |
break |
76 |
case 3: |
77 |
if (image_index == 5) |
78 |
{ |
79 |
if (!audio_is_playing(snd_puzzle_icemelt)) |
80 |
audio_play_sound(snd_puzzle_icemelt, 1, 0) |
81 |
} |
82 |
if (image_index == 16) |
83 |
{ |
84 |
if (!audio_is_playing(snd_sliding_door_open)) |
85 |
audio_play_sound(snd_sliding_door_open, 1, 0) |
86 |
} |
87 |
if (image_index >= (image_number - 1)) |
88 |
{ |
89 |
image_index = image_number - 1 |
90 |
image_speed = 0 |
91 |
cutscene_advance() |
92 |
if (global.geno_complete[3] == true) |
93 |
cutscene_advance(34) |
94 |
} |
95 |
break |
96 |
case 4: |
97 |
cutscene_music_start(219, 150) |
98 |
break |
99 |
case 5: |
100 |
cutscene_dialogue() |
101 |
with (msg) |
102 |
{ |
103 |
talker[0] = 1166 |
104 |
message[0] = "* HELLO." |
105 |
message[1] = "* I HAD TROUBLE LOCATING# YOU AFTER OUR LAST# ENCOUNTER." |
106 |
message[2] = "* WORRY NO MORE, I HAVE# LOCATED YOU." |
107 |
message[3] = "* MY LAST PLAN DID NOT# WORK SO I WILL TRY# SOMETHING NEW." |
108 |
prt[0] = 473 |
109 |
prt[1] = 473 |
110 |
prt[2] = 473 |
111 |
prt[3] = 473 |
112 |
} |
113 |
break |
114 |
case 6: |
115 |
cutscene_npc_walk(1166, obj_axis_npc.x, 170, 3, "x", "down") |
116 |
cutscene_advance() |
117 |
break |
118 |
case 7: |
119 |
cutscene_sfx_play(snd_monster_damage_hit_critical, 1) |
120 |
break |
121 |
case 8: |
122 |
cutscene_instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
123 |
break |
124 |
case 9: |
125 |
with (obj_player_npc) |
126 |
{ |
127 |
path_start(pt_steamworks_chem_05_player_knockback, 6, path_action_stop, true) |
128 |
path_change_point(pt_steamworks_chem_05_player_knockback, 0, obj_pl.x, obj_pl.y, 100) |
129 |
} |
130 |
cutscene_advance() |
131 |
break |
132 |
case 10: |
133 |
cutscene_npc_set_sprites(obj_axis_npc, 488, 487, 3220, 486, 488, 487, 3220, 486) |
134 |
break |
135 |
case 11: |
136 |
cutscene_wait(1.5) |
137 |
break |
138 |
case 12: |
139 |
cutscene_dialogue() |
140 |
with (msg) |
141 |
{ |
142 |
ch[1] = "No way!" |
143 |
ch[2] = "Sure!" |
144 |
talker[0] = 1166 |
145 |
message[0] = "* I JUST FOUND THIS# HIGHLY-CORROSIVE# CONCOCTION." |
146 |
message[1] = "* I WOULD LIKE TO APPLY# IT ON YOUR SKIN." |
147 |
message[2] = "* WILL YOU BE MY TEST# SUBJECT?" |
148 |
prt[0] = 473 |
149 |
prt[1] = 473 |
150 |
prt[2] = 473 |
151 |
ch_msg = 2 |
152 |
if (outcome == 1) |
153 |
{ |
154 |
message[3] = "* WONDERFUL." |
155 |
prt[3] = 473 |
156 |
} |
157 |
else if (outcome == 2) |
158 |
{ |
159 |
message[3] = "* CORRECT DECISION." |
160 |
prt[3] = 473 |
161 |
} |
162 |
message[4] = "* ALLOW ME TO TERMINATE# THE CORK FIRST." |
163 |
prt[4] = 473 |
164 |
} |
165 |
break |
166 |
case 13: |
167 |
cutscene_wait(0.1) |
168 |
break |
169 |
case 14: |
170 |
cutscene_npc_action_sprite(1166, 3707, 6, true, 0) |
171 |
break |
172 |
case 15: |
173 |
cutscene_npc_action_sprite(1166, 3105, 1, true, 1) |
174 |
cutscene_advance() |
175 |
break |
176 |
case 16: |
177 |
cutscene_wait(1.5) |
178 |
break |
179 |
case 17: |
180 |
cutscene_dialogue() |
181 |
with (msg) |
182 |
{ |
183 |
talker[0] = 1166 |
184 |
message[0] = "* IT IS TOUGH TO OPEN# CONTAINERS..." |
185 |
message[1] = "* ...WHEN MY ONLY POINT# OF FORCE IS AT THE BACK# OF MY HANDS." |
186 |
prt[0] = 473 |
187 |
prt[1] = 473 |
188 |
} |
189 |
break |
190 |
case 18: |
191 |
cutscene_npc_action_sprite(1166, 174, 1, true, 1, 72, 0) |
192 |
cutscene_advance() |
193 |
break |
194 |
case 19: |
195 |
cutscene_wait(1.5) |
196 |
break |
197 |
case 20: |
198 |
cutscene_dialogue() |
199 |
with (msg) |
200 |
{ |
201 |
talker[0] = 1166 |
202 |
message[0] = "* ALMOST HAVE IT." |
203 |
prt[0] = 473 |
204 |
} |
205 |
break |
206 |
case 21: |
207 |
audio_stop_sound(cutscene_music) |
208 |
cutscene_npc_action_sprite(1166, 3304, 1, true, 0, 30, 0) |
209 |
break |
210 |
case 22: |
211 |
cutscene_wait(1.5) |
212 |
break |
213 |
case 23: |
214 |
cutscene_dialogue() |
215 |
with (msg) |
216 |
{ |
217 |
talker[0] = 1166 |
218 |
message[0] = "* [Shoot]" |
219 |
message[1] = "* DO NOT FRET, I WILL# RETRIEVE ANOTHER TUBE-" |
220 |
prt[0] = 473 |
221 |
prt[1] = 473 |
222 |
} |
223 |
break |
224 |
case 24: |
225 |
cutscene_instance_create(obj_axis_npc.x, obj_axis_npc.y, obj_chem_05_floor_melt) |
226 |
audio_play_sound(snd_chem_05_axis_acid_melt_ground, 1, 0) |
227 |
break |
228 |
case 25: |
229 |
obj_axis_npc.sprite_index = spr_axis_acid_6 |
230 |
cutscene_advance(26) |
231 |
case 26: |
232 |
cutscene_wait(1.5) |
233 |
break |
234 |
case 27: |
235 |
cutscene_dialogue() |
236 |
with (msg) |
237 |
{ |
238 |
talker[0] = 1166 |
239 |
message[0] = "* HUH." |
240 |
message[1] = "* HOW THE TABLES TURN." |
241 |
prt[0] = 473 |
242 |
prt[1] = 473 |
243 |
} |
244 |
break |
245 |
case 28: |
246 |
obj_axis_npc.action_sprite = false |
247 |
obj_axis_npc.npc_dynamic_depth = false |
248 |
obj_axis_npc.down_sprite_idle = 484 |
249 |
obj_axis_npc.depth = obj_chem_05_floor_melt.depth - 1 |
250 |
instance_create_depth(obj_axis_npc.x, (obj_axis_npc.y - 3), (obj_chem_05_floor_melt.depth - 2), obj_chem_05_floor_melt_front) |
251 |
cutscene_advance(29) |
252 |
break |
253 |
case 29: |
254 |
with (obj_axis_npc) |
255 |
{ |
256 |
if (image_xscale > 0.85) |
257 |
image_xscale -= 0.65 |
258 |
if (image_yscale < 1.15) |
259 |
image_yscale += 0.65 |
260 |
y -= 0.1 |
261 |
if (image_xscale <= 0.85 && image_yscale >= 1.15) |
262 |
{ |
263 |
audio_play_sound(snd_chem_05_axis_fall, 1, 0) |
264 |
other.scene++ |
265 |
} |
266 |
y_previous = y |
267 |
} |
268 |
break |
269 |
case 30: |
270 |
with (obj_axis_npc) |
271 |
{ |
272 |
if (image_xscale < 1.15) |
273 |
image_xscale -= 0.02 |
274 |
if (image_yscale > 0.95) |
275 |
image_yscale -= 0.02 |
276 |
y += 10 |
277 |
if (y > (y_previous + 65)) |
278 |
{ |
279 |
instance_destroy() |
280 |
other.scene++ |
281 |
} |
282 |
} |
283 |
break |
284 |
case 31: |
285 |
cutscene_wait(2) |
286 |
break |
287 |
case 32: |
288 |
cutscene_sfx_play(snd_undertale_thud, 0.5) |
289 |
break |
290 |
case 33: |
291 |
cutscene_screenshake(1, 1) |
292 |
break |
293 |
case 34: |
294 |
scr_radio_restart() |
295 |
audio_sound_gain(obj_radio.current_song, 1, 500) |
296 |
instance_destroy(obj_player_npc) |
297 |
instance_destroy(obj_chem_05_floor_melt_front) |
298 |
scr_radio_restart() |
299 |
scr_cutscene_end() |
300 |
instance_activate_object(105566) |
301 |
solid = false |
302 |
if (global.route == 3 || global.geno_complete[3] == true) |
303 |
global.sworks_flag[25] = 5 |
304 |
else |
305 |
global.sworks_flag[25] = 6 |
306 |
cutscene_advance() |
307 |
break |
308 |
} |