1 |
if live_call() |
2 |
return global.live_result; |
3 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (obj_radio.current_song, 500) |
4 |
draw_alpha = 0 |
5 |
puzzle_draw_guide = true |
6 |
puzzle_layer[0] = layer_tilemap_get_id("puzzle_1") |
7 |
puzzle_layer[1] = layer_tilemap_get_id("puzzle_2") |
8 |
puzzle_layer[2] = layer_tilemap_get_id("puzzle_3") |
9 |
puzzle_goal[0] = [249, 150] |
10 |
puzzle_goal[1] = [249, 150] |
11 |
puzzle_goal[2] = [68, 168] |
12 |
puzzle_start[0] = [72, 65, 270] |
13 |
puzzle_start[1] = [70, 165, 0] |
14 |
puzzle_start[2] = [160, 170, 90] |
15 |
draw_puzzle_layer = false |
16 |
puzzle_start_noloop = false |
17 |
puzzle_level_current = 0 |
18 |
puzzle_game_over = false |
19 |
puzzle_game_victory = false |
20 |
puzzle_speed_last = 0 |
21 |
pseudo_random_number = 50 |
22 |
pseudo_random_number_max = 90 |
23 |
fade_out = false |
24 |
countdown_current = 4 |
25 |
event_user(0) |
26 |
alarm[1] = -1alarm[1]if live_call()
return global.live_result;
audio_play_sound(snd_chem_start, 1, 0)
obj_chem_05_maze_puzzle_player.can_move = true
puzzle_alpha = 0 |
27 |
alarm[3] = room_speed * 10 |
28 |
puzzle_surf = surface_create(480, 320) |
29 |
puzzle_alpha = 0.5 |
30 |
screenshake_enabled = false |
31 |
x_offset = 0 |
32 |
y_offset = 0 |
33 |
offset_max = 3 |
34 |
puzzle_music = 0 |