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gml_Object_obj_chem_05_maze_puzzle_Destroy_0

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1
if live_call()
2
    return global.live_result;
3
instance_destroy(obj_chem_05_maze_puzzle_player)
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instance_destroy(obj_chem_05_maze_puzzle_goal)
5
scr_radio_restart
scr_radio_restart

function scr_radio_restart() //gml_Script_scr_radio_restart { with (obj_radio) event_user(0) }
()