1 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
2 |
{ |
3 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
4 |
waiter = 1 |
5 |
} |
6 |
if (waiter == 1) |
7 |
{ |
8 |
if (global.route != 3) |
9 |
{ |
10 |
with (msg) |
11 |
{ |
12 |
message[0] = "* (The waterlogged remains of an# old chest.)" |
13 |
message[1] = "* (You spy a small, dry, paper# bag cradled in the interior of# the lid." |
14 |
message[2] = "* (Will you take it?)" |
15 |
ch_msg = 2 |
16 |
ch[1] = "Yes" |
17 |
ch[2] = "No" |
18 |
if (outcome == 1) |
19 |
{ |
20 |
if scr_itemscr_itemfunction scr_item(argument0) //gml_Script_scr_item
{
nm = argument0
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm
return true;
}
else
{
if (i == 8)
return false;
i++
continue
}
}
} ("Trail Mix") |
21 |
{ |
22 |
message[3] = "* (You got some trail# mix!)" |
23 |
global.dunes_flag[14] = 1 |
24 |
instance_destroy(other) |
25 |
} |
26 |
else |
27 |
{ |
28 |
audio_play_sound(snd_fail, 1, 0) |
29 |
message[3] = "* (Not enough space.)" |
30 |
} |
31 |
other.waiter = 0 |
32 |
} |
33 |
if (outcome == 2) |
34 |
{ |
35 |
global.dialogue_open = false |
36 |
other.waiter = 0 |
37 |
} |
38 |
} |
39 |
} |
40 |
else |
41 |
{ |
42 |
with (msg) |
43 |
message[0] = "* (An old chest.)" |
44 |
waiter = 0 |
45 |
} |
46 |
} |