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gml_Object_obj_clovsleep_Alarm_4

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1
y = obj_pl.y
2
x = obj_pl.x
3
sprite_index = spr_pl_down
4
path_start(pt_pljump, 4, path_action_stop, false)
5
audio_play_sound(snd_playerjump, 1, 0)
6
alarm[5] = 15
alarm[5]

instance_destroy() obj_pl.image_alpha = 1 __view_set((9 << 0), 0, 1031) global.flag[20 Dark Ruins Clover wakeup cutscene] = 1 global.cutscene = false obj_pl.state = gml_Script_scr_normal_state