y = obj_pl.y
x = obj_pl.x
sprite_index = spr_pl_down
path_start(pt_pljump, 4, path_action_stop, false)
audio_play_sound(snd_playerjump, 1, 0)
alarm[5] = 15alarm[5]instance_destroy() obj_pl.image_alpha = 1 __view_set((9 << 0), 0, 1031) global.flag[20 Dark Ruins Clover wakeup cutscene] = 1 global.cutscene = false obj_pl.state = gml_Script_scr_normal_state