Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_complex_1c_doors_Step_0

(view raw script w/o annotations or w/e)
1
switch scene
2
{
3
    case 0:
4
        if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
5
        {
6
            if (global.route == 3)
7
            {
8
                if (global.hotland_flag[9] >= 3)
9
                {
10
                    if (!instance_exists(obj_dialogue_narrator))
11
                    {
12
                        var narrator = instance_create_depth(0, 0, -100, obj_dialogue_narrator)
13
                        with (narrator)
14
                            message[0] = "* (Not of interest.)"
15
                    }
16
                    return;
17
                }
18
            }
19
            scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
20
            audio_play_sound(snd_knock_beautiful, 1, 0)
21
            cutscene_advance()
22
        }
23
        break
24
    case 1:
25
        cutscene_wait(1)
26
        break
27
    case 2:
28
        cutscene_dialogue()
29
        with (msg)
30
        {
31
            if (global.route == 3)
32
                message[0] = "* (No response.)"
33
            else
34
            {
35
                for (var i = 0; i < array_length(other.message); i++)
36
                    message[i] = other.message[i]
37
            }
38
        }
39
        break
40
    case 3:
41
        scene = 0
42
        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
43
        break
44
}