1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
if (global.snowdin_flag[11] == 1) |
7 |
{ |
8 |
with (msg) |
9 |
{ |
10 |
portrait = false |
11 |
sndfnt = 99 |
12 |
message[0] = "* Strange." |
13 |
message[1] = "* That wasn't a handsome bridge# last I looked." |
14 |
message[2] = "* Was it always that way?" |
15 |
message[3] = "* ..." |
16 |
message[4] = "* Where am I?" |
17 |
} |
18 |
} |
19 |
else |
20 |
{ |
21 |
switch npc_flag |
22 |
{ |
23 |
case 0: |
24 |
with (msg) |
25 |
{ |
26 |
portrait = false |
27 |
sndfnt = 99 |
28 |
message[0] = "* Royal Guards. Thinking they're# all special." |
29 |
message[1] = "* They don't have screening# processes like they used to." |
30 |
message[2] = "* How do they interview these# bozos?" |
31 |
message[3] = "* \"Do you want to be a member of# the Royal Guard? Yes?\"" |
32 |
message[4] = "* \"Here's a uniform, you start# Monday.\"" |
33 |
message[5] = "* Just look at this puzzle! It# was a perfectly nice bridge# once!" |
34 |
message[6] = "* I remember what it looked like# as a bridge." |
35 |
message[7] = "* I would have called it a pretty# handsome bridge." |
36 |
message[8] = "* Now, you can say homemade is# \"charming\" or whatever," |
37 |
message[9] = "* But you can't call it handsome.# No way, no way." |
38 |
} |
39 |
npc_flag = 1 |
40 |
break |
41 |
case 1: |
42 |
with (msg) |
43 |
{ |
44 |
portrait = false |
45 |
sndfnt = 99 |
46 |
message[0] = "* You can't just hire anyone for# a position like this." |
47 |
message[1] = "* What do they do? Advertise for# free Royal Guard posts in the# mail?" |
48 |
message[2] = "* Despicable." |
49 |
} |
50 |
break |
51 |
} |
52 |
|
53 |
} |
54 |
} |