1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
cutscene_screen_fade_in(0.04) |
7 |
break |
8 |
case 1: |
9 |
cutscene_wait(2.5) |
10 |
break |
11 |
case 2: |
12 |
cutscene_npc_action_sprite(1164, 297, 1, true, 0) |
13 |
break |
14 |
case 3: |
15 |
cutscene_wait(2) |
16 |
break |
17 |
case 4: |
18 |
cutscene_npc_action_sprite(1164, 2883, 1, true, 0) |
19 |
break |
20 |
case 5: |
21 |
cutscene_dialogue() |
22 |
with (msg) |
23 |
{ |
24 |
talker[0] = 1164 |
25 |
message[0] = "* ..." |
26 |
message[1] = "* I've been thinking# about that day." |
27 |
message[2] = "* A lot." |
28 |
message[3] = "* Time is a funny thing,# you know?" |
29 |
message[4] = "* I guess in the big# picture of my life, you# were only a blip." |
30 |
message[5] = "* But oftentimes, those# \"blips\" make the biggest# impacts." |
31 |
message[6] = "* ..." |
32 |
message[7] = "* The King offered me a# promotion." |
33 |
message[8] = "* A guard post in New# Home." |
34 |
message[9] = "* But after experiencing# the worst the job had to# offer..." |
35 |
message[10] = "* I declined. " |
36 |
message[11] = "* Not only that, I put in# my two weeks, heh." |
37 |
message[12] = "* I... felt that there# are much better causes# to pour myself into." |
38 |
prt[0] = 315 |
39 |
prt[1] = 315 |
40 |
prt[2] = 315 |
41 |
prt[3] = 317 |
42 |
prt[4] = 329 |
43 |
prt[5] = 329 |
44 |
prt[6] = 329 |
45 |
prt[7] = 317 |
46 |
prt[8] = 315 |
47 |
prt[9] = 315 |
48 |
prt[10] = 329 |
49 |
prt[11] = 320 |
50 |
prt[12] = 321 |
51 |
} |
52 |
break |
53 |
case 6: |
54 |
cutscene_wait(1) |
55 |
break |
56 |
case 7: |
57 |
cutscene_dialogue() |
58 |
with (msg) |
59 |
{ |
60 |
talker[0] = 1164 |
61 |
message[0] = "* Anyways..." |
62 |
message[1] = "* Sorry that I'm putting# you on one of my rafts# again." |
63 |
message[2] = "* Might not be the most# appropriate sendoff# after that last ride..." |
64 |
message[3] = "* But it's the best# tribute I could think# of." |
65 |
prt[0] = 338 |
66 |
prt[1] = 329 |
67 |
prt[2] = 320 |
68 |
prt[3] = 320 |
69 |
} |
70 |
break |
71 |
case 8: |
72 |
cutscene_wait(0.5) |
73 |
break |
74 |
case 9: |
75 |
cutscene_npc_action_sprite(1164, 3730, 1, true, 0) |
76 |
break |
77 |
case 10: |
78 |
cutscene_wait(1) |
79 |
break |
80 |
case 11: |
81 |
cutscene_dialogue() |
82 |
with (msg) |
83 |
{ |
84 |
talker[0] = 1164 |
85 |
message[0] = "..." |
86 |
prt[0] = 317 |
87 |
} |
88 |
break |
89 |
case 12: |
90 |
cutscene_wait(0.5) |
91 |
break |
92 |
case 13: |
93 |
var actor_starlo = instance_create_depth(-10, (obj_martlet_npc.y - 10), 0, obj_starlo_npc) |
94 |
var actor_ceroba = instance_create_depth(-40, (obj_martlet_npc.y + 10), 0, obj_ceroba_npc) |
95 |
cutscene_npc_set_sprites(actor_starlo, 207, 237, 240, 236, 206, 235, 230, 232) |
96 |
cutscene_npc_walk(actor_starlo, (obj_martlet_npc.x - 50), (obj_martlet_npc.y - 10), 2, "x", "right") |
97 |
cutscene_npc_walk(actor_ceroba, (obj_martlet_npc.x - 80), (obj_martlet_npc.y + 10), 2, "x", "right") |
98 |
cutscene_advance(14) |
99 |
break |
100 |
case 14: |
101 |
if (obj_starlo_npc.npc_arrived && obj_ceroba_npc.npc_arrived) |
102 |
cutscene_advance() |
103 |
break |
104 |
case 15: |
105 |
cutscene_dialogue() |
106 |
with (msg) |
107 |
{ |
108 |
talker[0] = 1161 |
109 |
talker[1] = 1169 |
110 |
message[0] = "* It's nice." |
111 |
message[1] = "* It is." |
112 |
message[2] = "* Thanks for doing this." |
113 |
prt[0] = 370 |
114 |
prt[1] = 416 |
115 |
prt[2] = 418 |
116 |
} |
117 |
break |
118 |
case 16: |
119 |
cutscene_wait(0.5) |
120 |
break |
121 |
case 17: |
122 |
cutscene_npc_action_sprite(1164, 2919, 1, true, 0) |
123 |
break |
124 |
case 18: |
125 |
cutscene_wait(0.5) |
126 |
break |
127 |
case 19: |
128 |
cutscene_npc_reset_sprite(1164, "left") |
129 |
instance_create_depth((obj_martlet_npc.x + 24), (obj_martlet_npc.y + 16), (obj_martlet_npc.depth - 1), obj_intermission_raft) |
130 |
obj_intermission_raft.image_index = 1 |
131 |
case 20: |
132 |
cutscene_dialogue() |
133 |
with (msg) |
134 |
{ |
135 |
talker[0] = 1164 |
136 |
talker[2] = 1169 |
137 |
message[0] = "* Felt good to craft# something with meaning# again." |
138 |
message[1] = "* You got your gift?" |
139 |
message[2] = "* Yeah, here you go." |
140 |
prt[0] = 338 |
141 |
prt[1] = 321 |
142 |
prt[2] = 421 |
143 |
} |
144 |
break |
145 |
case 21: |
146 |
cutscene_npc_walk(1169, (obj_martlet_npc.x + 50), (obj_martlet_npc.y + 2), 2, "x", "left", -4) |
147 |
if (obj_starlo_npc.x > obj_martlet_npc.x) |
148 |
obj_martlet_npc.npc_direction = "right" |
149 |
break |
150 |
case 22: |
151 |
cutscene_wait(0.5) |
152 |
break |
153 |
case 23: |
154 |
cutscene_npc_action_sprite(1169, 3534, 1, true, 0) |
155 |
break |
156 |
case 24: |
157 |
cutscene_wait(1) |
158 |
break |
159 |
case 25: |
160 |
cutscene_npc_reset_sprite(1169, "left") |
161 |
obj_intermission_raft.image_index = 2 |
162 |
break |
163 |
case 26: |
164 |
cutscene_npc_direction(obj_martlet_npc, "left") |
165 |
break |
166 |
case 27: |
167 |
cutscene_dialogue() |
168 |
with (msg) |
169 |
{ |
170 |
talker[0] = 1161 |
171 |
talker[2] = 1164 |
172 |
message[0] = "* Oh, I almost forgot." |
173 |
message[1] = "* There's someone I# invited who was a friend# of Clover's." |
174 |
message[2] = "* A friend?" |
175 |
prt[0] = 370 |
176 |
prt[1] = 370 |
177 |
prt[2] = 321 |
178 |
} |
179 |
break |
180 |
case 28: |
181 |
cutscene_wait(0.5) |
182 |
break |
183 |
case 29: |
184 |
cutscene_npc_direction(obj_ceroba_npc, "left") |
185 |
break |
186 |
case 30: |
187 |
cutscene_instance_create(-20, (obj_ceroba_npc.y - 7), obj_dalv_npc) |
188 |
break |
189 |
case 31: |
190 |
cutscene_dialogue() |
191 |
with (msg) |
192 |
{ |
193 |
talker[0] = 3110 |
194 |
message[0] = "* H-Hello?" |
195 |
message[1] = "* Is this the right place?" |
196 |
} |
197 |
break |
198 |
case 32: |
199 |
cutscene_npc_walk(3110, (obj_ceroba_npc.x - 20), (obj_ceroba_npc.y - 7), 2, "x", "right") |
200 |
break |
201 |
case 33: |
202 |
cutscene_npc_walk(1161, obj_ceroba_npc.x, (obj_dalv_npc.y - 25), 2, "y", "down") |
203 |
break |
204 |
case 34: |
205 |
if cutscene_npc_walk(3110, (obj_martlet_npc.x - 80), obj_dalv_npc.y, 2, "x", "right") |
206 |
cutscene_advance(34.5) |
207 |
break |
208 |
case 34.5: |
209 |
if cutscene_npc_walk(1164, obj_martlet_npc.x, (obj_dalv_npc.y + 8), 2, "y", "left") |
210 |
cutscene_advance(35) |
211 |
break |
212 |
case 35: |
213 |
cutscene_dialogue() |
214 |
with (msg) |
215 |
{ |
216 |
talker[0] = 1164 |
217 |
talker[1] = 1169 |
218 |
talker[2] = 3110 |
219 |
talker[5] = 1169 |
220 |
talker[6] = 3110 |
221 |
talker[9] = 1164 |
222 |
talker[10] = 3110 |
223 |
talker[13] = 1161 |
224 |
talker[14] = 3110 |
225 |
talker[16] = 1164 |
226 |
message[0] = "* Oh, hello." |
227 |
message[1] = "* Howdy." |
228 |
message[2] = "* Sorry if I'm# intruding..." |
229 |
message[3] = "* My name is Dalv and I# um..." |
230 |
message[4] = "* I was living in the# Ruins when Clover first# entered the Underground." |
231 |
message[5] = "* So you were the first# to meet ‘em?" |
232 |
message[6] = "* One of the first, I# suppose..." |
233 |
message[7] = "* A-Anyway, when we met,# I acted foolish and... " |
234 |
message[8] = "* ...attacked Clover." |
235 |
message[9] = "* I think we all did at# one point..." |
236 |
message[10] = "* I promise it didn't# last long, though!" |
237 |
message[11] = "* And I held back a# little. Um..." |
238 |
message[12] = "* Where was I going with# this?" |
239 |
message[13] = "* Clover helped you out# of your situation." |
240 |
message[14] = "* Yes." |
241 |
message[15] = "* All in all, Clover was# very kind to me." |
242 |
message[16] = "* That checks out." |
243 |
message[17] = "* It's nice to meet you,# Dalv." |
244 |
message[18] = "* Thanks for coming." |
245 |
prt[0] = 333 |
246 |
prt[1] = 417 |
247 |
prt[2] = 1763 |
248 |
prt[3] = 1780 |
249 |
prt[4] = 1768 |
250 |
prt[5] = 417 |
251 |
prt[6] = 1780 |
252 |
prt[7] = 1781 |
253 |
prt[8] = 1786 |
254 |
prt[9] = 317 |
255 |
prt[10] = 1764 |
256 |
prt[11] = 1780 |
257 |
prt[12] = 1776 |
258 |
prt[13] = 377 |
259 |
prt[14] = 1776 |
260 |
prt[15] = 1755 |
261 |
prt[16] = 320 |
262 |
prt[17] = 312 |
263 |
prt[18] = 328 |
264 |
if (message_current == 5) |
265 |
obj_ceroba_npc.npc_direction = "right" |
266 |
if (message_current == 6) |
267 |
obj_ceroba_npc.npc_direction = "down" |
268 |
if (message_current == 13) |
269 |
obj_dalv_npc.npc_direction = "up" |
270 |
if (message_current == 15) |
271 |
obj_dalv_npc.npc_direction = "right" |
272 |
if (message_current == 16) |
273 |
obj_ceroba_npc.npc_direction = "right" |
274 |
} |
275 |
break |
276 |
case 36: |
277 |
obj_martlet_npc.y = obj_dalv_npc.y + 7 |
278 |
cutscene_npc_walk(1164, (obj_dalv_npc.x + 27), (obj_dalv_npc.y + 7), 2, "y", "left") |
279 |
break |
280 |
case 37: |
281 |
obj_martlet_npc.image_alpha = 0 |
282 |
cutscene_npc_action_sprite(3110, 3480, 1, false) |
283 |
if (obj_dalv_npc.image_index >= 18) |
284 |
{ |
285 |
obj_dalv_npc.action_sprite = false |
286 |
obj_dalv_npc.right_sprite_idle = 1215 |
287 |
cutscene_advance() |
288 |
} |
289 |
break |
290 |
case 38: |
291 |
cutscene_dialogue() |
292 |
with (msg) |
293 |
{ |
294 |
talker[0] = 3110 |
295 |
message[0] = "* Of course." |
296 |
prt[0] = 1773 |
297 |
} |
298 |
break |
299 |
case 39: |
300 |
if cutscene_npc_action_sprite(3110, 3480, 1, false) |
301 |
{ |
302 |
obj_martlet_npc.image_alpha = 1 |
303 |
obj_dalv_npc.right_sprite_idle = 89 |
304 |
} |
305 |
if (obj_dalv_npc.image_index < 18) |
306 |
obj_dalv_npc.image_index = 18 |
307 |
break |
308 |
case 40: |
309 |
obj_martlet_npc.npc_direction = "right" |
310 |
cutscene_advance() |
311 |
break |
312 |
case 41: |
313 |
cutscene_wait(1) |
314 |
break |
315 |
case 42: |
316 |
cutscene_dialogue() |
317 |
with (msg) |
318 |
{ |
319 |
talker[0] = 1164 |
320 |
talker[3] = 1161 |
321 |
talker[4] = 1169 |
322 |
message[0] = "* Well..." |
323 |
message[1] = "* No more stalling." |
324 |
message[2] = "* Everyone ready?" |
325 |
message[3] = "* I believe so." |
326 |
message[4] = "* Oh, wait a second." |
327 |
message[5] = "* I want to place one# more thing." |
328 |
prt[0] = 317 |
329 |
prt[1] = 329 |
330 |
prt[2] = 321 |
331 |
prt[3] = 394 |
332 |
prt[4] = 419 |
333 |
prt[5] = 421 |
334 |
} |
335 |
break |
336 |
case 43: |
337 |
cutscene_npc_walk(1169, obj_intermission_raft.x, (obj_intermission_raft.y - 2), 2, "y", "up") |
338 |
break |
339 |
case 44: |
340 |
cutscene_wait(0.5) |
341 |
break |
342 |
case 45: |
343 |
cutscene_npc_action_sprite(1169, 716, 1, false) |
344 |
break |
345 |
case 46: |
346 |
obj_intermission_raft.image_index = 3 |
347 |
cutscene_wait(0.5) |
348 |
break |
349 |
case 47: |
350 |
cutscene_npc_walk(1169, 180, 132, 2, "x", "left") |
351 |
break |
352 |
case 48: |
353 |
cutscene_wait(0.5) |
354 |
break |
355 |
case 49: |
356 |
cutscene_dialogue() |
357 |
with (msg) |
358 |
{ |
359 |
talker[0] = 1161 |
360 |
talker[1] = 1169 |
361 |
talker[3] = 1161 |
362 |
message[0] = "* Safety glasses?" |
363 |
message[1] = "* I want Clover to stay# safe on their journey." |
364 |
message[2] = "* Can't forget 'em,# right?" |
365 |
message[3] = "* No, you can't." |
366 |
prt[0] = 370 |
367 |
prt[1] = 415 |
368 |
prt[2] = 417 |
369 |
prt[3] = 395 |
370 |
} |
371 |
break |
372 |
case 50: |
373 |
cutscene_npc_walk(1164, (obj_intermission_raft.x - 1), (obj_intermission_raft.y - 29), 2, "y", "down") |
374 |
break |
375 |
case 51: |
376 |
obj_starlo_npc.npc_direction = "up" |
377 |
cutscene_wait(0.5) |
378 |
break |
379 |
case 52: |
380 |
obj_intermission_raft.image_alpha = 0 |
381 |
cutscene_npc_action_sprite(1164, 387, 1, true, 0) |
382 |
break |
383 |
case 53: |
384 |
cutscene_npc_set_sprites(obj_martlet_npc, 273, 3059, 3085, 272, 273, 3059, 3085, 272) |
385 |
break |
386 |
case 54: |
387 |
cutscene_npc_reset_sprite(1164, "down") |
388 |
break |
389 |
case 55: |
390 |
cutscene_npc_walk(1169, 270, 137, 2, "x", "left") |
391 |
break |
392 |
case 56: |
393 |
cutscene_npc_walk(1164, 241, 145, 2, "x", "down") |
394 |
cutscene_camera_move(241, 120, 2, true) |
395 |
break |
396 |
case 57: |
397 |
cutscene_wait(0.5) |
398 |
break |
399 |
case 58: |
400 |
obj_starlo_npc.npc_direction = "down" |
401 |
cutscene_npc_walk(1161, 215, 137, 3, "y", "down") |
402 |
cutscene_advance() |
403 |
break |
404 |
case 59: |
405 |
cutscene_wait(0.5) |
406 |
break |
407 |
case 60: |
408 |
cutscene_npc_walk(3110, 190, 130, 3, "y", "down") |
409 |
cutscene_advance() |
410 |
break |
411 |
case 61: |
412 |
if (obj_dalv_npc.npc_arrived && obj_ceroba_npc.npc_arrived) |
413 |
cutscene_wait(1) |
414 |
break |
415 |
case 62: |
416 |
if cutscene_npc_action_sprite(1164, 3765, 1, false) |
417 |
{ |
418 |
obj_intermission_raft.x = 242 |
419 |
obj_intermission_raft.y = 176 |
420 |
obj_intermission_raft.image_alpha = 1 |
421 |
obj_intermission_raft.depth = obj_martlet_npc.depth - 1 |
422 |
} |
423 |
obj_martlet_npc.down_sprite = 274 |
424 |
obj_martlet_npc.down_sprite_idle = 265 |
425 |
obj_martlet_npc.right_sprite = 270 |
426 |
obj_martlet_npc.right_sprite_idle = 263 |
427 |
break |
428 |
case 63: |
429 |
obj_martlet_npc.up_sprite = 274 |
430 |
cutscene_npc_walk(1164, 241, 137, 1, "y", "down") |
431 |
cutscene_advance(64) |
432 |
break |
433 |
case 64: |
434 |
if (obj_intermission_raft.y < 181) |
435 |
obj_intermission_raft.vspeed = 0.1 |
436 |
else |
437 |
{ |
438 |
obj_intermission_raft.sprite_index = spr_credits_intermission_raft_idle |
439 |
obj_intermission_raft.image_speed = 1 |
440 |
obj_intermission_raft.vspeed = 0 |
441 |
audio_play_sound(snd_splash, 1, 0) |
442 |
cutscene_advance() |
443 |
} |
444 |
break |
445 |
case 65: |
446 |
cutscene_wait(1) |
447 |
break |
448 |
case 66: |
449 |
cutscene_dialogue() |
450 |
with (msg) |
451 |
{ |
452 |
talker[0] = 1164 |
453 |
talker[1] = 3110 |
454 |
talker[3] = 1161 |
455 |
talker[4] = 1169 |
456 |
talker[5] = 1164 |
457 |
message[0] = "* There you go..." |
458 |
message[1] = "* ..." |
459 |
message[2] = "* Goodbye, friend." |
460 |
message[3] = "* Thanks for all you've# done." |
461 |
message[4] = "* See you around, kid." |
462 |
message[5] = "* ..." |
463 |
message[6] = "* Take care, Clover." |
464 |
prt[0] = 320 |
465 |
prt[1] = 1777 |
466 |
prt[2] = 1786 |
467 |
prt[3] = 394 |
468 |
prt[4] = 416 |
469 |
prt[5] = 317 |
470 |
prt[6] = 317 |
471 |
position = 1 |
472 |
} |
473 |
break |
474 |
case 67: |
475 |
if cutscene_camera_move(obj_camera.x, obj_intermission_raft.y, 0.5) |
476 |
{ |
477 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (river_ambience, 1000) |
478 |
cutscene_music = audio_play_sound(mus_a_place_to_rest, 1, 0) |
479 |
obj_intermission_raft.sprite_index = spr_credits_raft_water_start |
480 |
instance_create_depth(obj_intermission_raft.x, obj_intermission_raft.y, (obj_intermission_raft.depth - 1), obj_intermission_raft_flag) |
481 |
} |
482 |
break |
483 |
case 68: |
484 |
obj_camera.y = obj_intermission_raft.y |
485 |
if (obj_intermission_raft.image_index >= (obj_intermission_raft.image_number - 1)) |
486 |
{ |
487 |
if (obj_intermission_raft.sprite_index != spr_credits_raft_water) |
488 |
{ |
489 |
obj_intermission_raft.sprite_index = spr_credits_raft_water |
490 |
obj_intermission_raft.image_index = 0 |
491 |
} |
492 |
} |
493 |
if (obj_intermission_raft.vspeed < 2) |
494 |
obj_intermission_raft.vspeed += 0.015 |
495 |
if (obj_intermission_raft.y >= 600) |
496 |
{ |
497 |
with (obj_waterfall_water_ripples_north_overworld_yellow) |
498 |
can_move = true |
499 |
} |
500 |
if (obj_intermission_raft.y >= 620) |
501 |
{ |
502 |
obj_intermission_raft.vspeed = 0 |
503 |
scene++ |
504 |
} |
505 |
break |
506 |
case 69: |
507 |
obj_camera.y = obj_intermission_raft.y |
508 |
if (obj_camera.x < 300) |
509 |
obj_camera.x += 1 |
510 |
else |
511 |
cutscene_advance() |
512 |
break |
513 |
case 70: |
514 |
cutscene_advance() |
515 |
break |
516 |
case 71: |
517 |
if (credits_y_offset >= 1400) |
518 |
cutscene_advance(73) |
519 |
break |
520 |
case 72: |
521 |
cutscene_advance() |
522 |
break |
523 |
case 73: |
524 |
obj_camera.y = obj_intermission_raft.y |
525 |
obj_intermission_raft.vspeed = 1 |
526 |
with (obj_waterfall_water_ripples_north_overworld_yellow) |
527 |
wrap_around = false |
528 |
if (obj_intermission_raft.y > 900) |
529 |
{ |
530 |
credits_final_alpha_fade = true |
531 |
cutscene_advance() |
532 |
} |
533 |
break |
534 |
case 74: |
535 |
obj_camera.y = obj_intermission_raft.y |
536 |
if (obj_intermission_raft.y >= 1100) |
537 |
{ |
538 |
credits_final_alpha_fade = false |
539 |
if (obj_intermission_raft.vspeed > 0) |
540 |
obj_intermission_raft.vspeed -= 0.1 |
541 |
else |
542 |
{ |
543 |
obj_intermission_raft.vspeed = 0 |
544 |
obj_intermission_raft.sprite_index = spr_credits_intermission_raft_tip |
545 |
obj_intermission_raft.image_speed = 0.5 |
546 |
instance_destroy(obj_intermission_raft_flag) |
547 |
cutscene_advance() |
548 |
} |
549 |
} |
550 |
break |
551 |
case 75: |
552 |
cutscene_camera_move(obj_camera.x, 1220, 1, true) |
553 |
if (obj_intermission_raft.image_index >= (obj_intermission_raft.image_number - 1)) |
554 |
{ |
555 |
audio_play_sound(snd_fall2, 1, 0) |
556 |
obj_intermission_raft.sprite_index = spr_credits_intermission_raft_fall |
557 |
obj_intermission_raft.vspeed = 3 |
558 |
with (obj_intermission_raft) |
559 |
{ |
560 |
var goggles = instance_create_depth((x - 4), (y - 3), -1303, obj_intermission_goggles) |
561 |
var gun = instance_create_depth((x + 5), (y - 6), -1302, obj_intermission_gun) |
562 |
var hat = instance_create_depth(x, (y - 11), -1301, obj_intermission_hat) |
563 |
} |
564 |
goggles.vspeed = 2 |
565 |
goggles.hspeed = -1 |
566 |
goggles.gravity = 0.2 |
567 |
gun.vspeed = 2 |
568 |
gun.hspeed = 2 |
569 |
gun.gravity = 0.2 |
570 |
hat.hspeed = 0 |
571 |
hat.vspeed = 2 |
572 |
hat.gravity = 0.2 |
573 |
cutscene_advance() |
574 |
} |
575 |
break |
576 |
case 76: |
577 |
if (obj_intermission_hat.y > 1216) |
578 |
{ |
579 |
obj_intermission_hat.vspeed = 0 |
580 |
obj_intermission_hat.gravity = 0 |
581 |
obj_intermission_hat.y = 1216 |
582 |
} |
583 |
if (obj_intermission_gun.y > 1216) |
584 |
{ |
585 |
obj_intermission_gun.vspeed = 0 |
586 |
obj_intermission_gun.gravity = 0 |
587 |
obj_intermission_gun.y = 1216 |
588 |
} |
589 |
if (obj_intermission_gun.hspeed > 0) |
590 |
obj_intermission_gun.hspeed -= 0.1 |
591 |
else |
592 |
obj_intermission_gun.hspeed = 0 |
593 |
if (obj_intermission_goggles.hspeed < 0) |
594 |
obj_intermission_goggles.hspeed += 0.1 |
595 |
else |
596 |
obj_intermission_goggles.hspeed = 0 |
597 |
if (instance_exists(obj_intermission_raft) && obj_intermission_raft.y > 1180) |
598 |
{ |
599 |
audio_play_sound(snd_splash, 1, 0) |
600 |
instance_destroy(obj_intermission_raft) |
601 |
scr_screenshakescr_screenshakefunction scr_screenshake(argument0, argument1) //gml_Script_scr_screenshake
{
if instance_exists(obj_screenshake_player)
return;
with (instance_create(__view_get((9 << 0), 0).x, __view_get((9 << 0), 0).y, obj_screenshake_player))
{
alarm[0]
intensity = argument1
}
} (3, 3) |
602 |
} |
603 |
cutscene_wait(5) |
604 |
break |
605 |
case 77: |
606 |
cutscene_wait(3) |
607 |
break |
608 |
case 78: |
609 |
if cutscene_screen_fade_out(0, 0.005) |
610 |
audio_play_sound(mus_a_call_to_action, 1, 0) |
611 |
break |
612 |
case 79: |
613 |
cutscene_wait(5) |
614 |
break |
615 |
case 80: |
616 |
if (!instance_exists(obj_dialogue_call_for_help)) |
617 |
msg = instance_create_depth(0, 0, -1000, obj_dialogue_call_for_help) |
618 |
with (msg) |
619 |
{ |
620 |
message[0] = "* Somebody calls for help..." |
621 |
message[1] = " * You answer the call." |
622 |
skippable = false |
623 |
message_timer = 60 |
624 |
if (message_current == 1) |
625 |
{ |
626 |
message_timer = -1 |
627 |
other.scene++ |
628 |
} |
629 |
} |
630 |
if (!global.dialogue_open) |
631 |
cutscene_advance() |
632 |
break |
633 |
case 81: |
634 |
cutscene_wait(6.3) |
635 |
break |
636 |
case 82: |
637 |
cutscene_advance() |
638 |
break |
639 |
case 83: |
640 |
draw_alpha_white += 0.03 |
641 |
if (draw_alpha_white >= 1) |
642 |
{ |
643 |
if cutscene_wait(2) |
644 |
{ |
645 |
instance_destroy(obj_dialogue_call_for_help) |
646 |
draw_alpha_white = 0 |
647 |
} |
648 |
} |
649 |
break |
650 |
case 84: |
651 |
audio_play_sound(mus_intronoise, 1, 0) |
652 |
cutscene_advance() |
653 |
draw_end_card = true |
654 |
depth = -200 |
655 |
break |
656 |
case 85: |
657 |
cutscene_wait(12) |
658 |
break |
659 |
case 86: |
660 |
if (end_card_alpha > 0) |
661 |
end_card_alpha -= 0.1 |
662 |
else |
663 |
cutscene_advance() |
664 |
break |
665 |
case 87: |
666 |
global.game_finished_pacifist = true |
667 |
scr_savegame_metascr_savegame_metafunction scr_savegame_meta() //gml_Script_scr_savegame_meta
{
if file_exists("Save02.sav")
file_delete("Save02.sav")
ini_open("Save02.sav")
ini_write_real("00", "00", global.meta_flowey_introduction_count)
ini_write_real("00", "01", global.meta_flowey_fight_count)
ini_write_real("00", "02", global.game_finished_pacifist)
ini_write_real("00", "03", global.game_finished_pacifist_kill)
ini_write_real("00", "04", global.game_finished_murder)
ini_write_real("Deaths", "00", global.death_count_total)
ini_write_real("Deaths", "01", global.death_count[1])
ini_write_real("Deaths", "02", global.death_count[2])
ini_close()
} () |
668 |
cutscene_advance() |
669 |
break |
670 |
case 88: |
671 |
cutscene_wait(3) |
672 |
break |
673 |
case 89: |
674 |
cutscene_music = audio_play_sound(mus_ajourned, 1, 0) |
675 |
cutscene_advance() |
676 |
break |
677 |
case 90: |
678 |
if (hat_card_alpha < 1) |
679 |
hat_card_alpha += 0.007 |
680 |
else |
681 |
{ |
682 |
if ((!audio_is_playing(mus_ajourned)) || keyboard_multicheck_pressed(0)) |
683 |
cutscene_advance() |
684 |
if (audio_sound_get_track_position(cutscene_music) > 8) |
685 |
{ |
686 |
if (the_end_text_alpha < 1) |
687 |
the_end_text_alpha += 0.015 |
688 |
} |
689 |
} |
690 |
break |
691 |
case 91: |
692 |
if (hat_card_alpha > 0) |
693 |
hat_card_alpha -= 0.01 |
694 |
the_end_text_alpha = hat_card_alpha |
695 |
if audio_is_playing(mus_ajourned) |
696 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (mus_ajourned, 1500) |
697 |
else if (hat_card_alpha <= 0) |
698 |
cutscene_wait(1.5) |
699 |
break |
700 |
case 92: |
701 |
game_end() |
702 |
break |
703 |
} |
704 |
|
705 |
if (credits_final_alpha_fade == true) |
706 |
{ |
707 |
if (credits_final_alpha < 1) |
708 |
credits_final_alpha += 0.015 |
709 |
} |
710 |
else if (credits_final_alpha > 0) |
711 |
credits_final_alpha -= 0.025 |
712 |
credits_entry_three[0] = "Based on the world\nof UNDERTALE,\ncreated by:" |
713 |
credits_entry_three[1] = "" |
714 |
credits_entry_three[2] = "Toby Fox\n&\nTemmie Chang" |
715 |
if (scene >= 71) |
716 |
credits_y_offset += 0.5 |