1 |
starting_point_x = x |
2 |
starting_point_y = y |
3 |
draw_position_x = starting_point_x |
4 |
draw_position_y = starting_point_y |
5 |
advance_x_hand = x |
6 |
advance_y_hand = y |
7 |
damage_disjoint_x = 0 |
8 |
damage_disjoint_y = 0 |
9 |
damage_disjoint_count = 0 |
10 |
no_loop_damage_disjoint_count = false |
11 |
no_loop_create_clouds = false |
12 |
transformed = false |
13 |
transformed_speed = -6 |
14 |
transformed_rotation_speed = 10 |
15 |
sign_modifier = -1 |
16 |
time_elapsed = 10 |
17 |
time_max = 19 |
18 |
time_increase = 1 |
19 |
max_rise = 10 |
20 |
sign_modifier_angle = 1 |
21 |
time_elapsed_angle = 0 |
22 |
time_max_angle = time_max * 2 |
23 |
time_increase_angle = time_increase |
24 |
max_rise_angle = 10 |
25 |
sign_modifier_advance_hand = sign_modifier |
26 |
time_elapsed_advance_hand = time_elapsed |
27 |
time_elapsed_advance_increase_hand = 10 |
28 |
sign_modifier_advance_back = sign_modifier |
29 |
time_elapsed_advance_back = time_elapsed |
30 |
time_elapsed_advance_increase_back = 8 |
31 |
mode = 1 |
32 |
enemy_hurt_noise = 20 |
33 |
enemy_hurt_pitch = 1.5 |