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gml_Object_obj_crispy_scroll_head_a_Create_0

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1
starting_point_x = x
2
starting_point_y = y
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draw_position_x = starting_point_x
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draw_position_y = starting_point_y
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advance_x_hand = x
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advance_y_hand = y
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damage_disjoint_x = 0
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damage_disjoint_y = 0
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damage_disjoint_count = 0
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no_loop_damage_disjoint_count = false
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no_loop_create_clouds = false
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transformed = false
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transformed_speed = -6
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transformed_rotation_speed = 10
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sign_modifier = -1
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time_elapsed = 10
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time_max = 19
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time_increase = 1
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max_rise = 10
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sign_modifier_angle = 1
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time_elapsed_angle = 0
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time_max_angle = time_max * 2
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time_increase_angle = time_increase
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max_rise_angle = 10
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sign_modifier_advance_hand = sign_modifier
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time_elapsed_advance_hand = time_elapsed
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time_elapsed_advance_increase_hand = 10
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sign_modifier_advance_back = sign_modifier
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time_elapsed_advance_back = time_elapsed
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time_elapsed_advance_increase_back = 8
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mode = 1
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enemy_hurt_noise = 20
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enemy_hurt_pitch = 1.5