1 |
script_execute(gml_Script_scr_depth, 0, 0, 0, 0, 0) |
2 |
if (instance_exists(obj_dialogue) && talk == true) |
3 |
{ |
4 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
5 |
{ |
6 |
image_speed = 0 |
7 |
image_index = 0 |
8 |
} |
9 |
else |
10 |
image_speed = 0.2 |
11 |
} |
12 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () == true) |
13 |
{ |
14 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
15 |
talk = 1 |
16 |
switch global.sideNpc[4] |
17 |
{ |
18 |
case 0: |
19 |
with (msg) |
20 |
{ |
21 |
portrait = false |
22 |
sndfnt = 99 |
23 |
message[0] = "* Yo, Dalv is opening the door to# Snowdin!" |
24 |
message[1] = "* It's been so long!" |
25 |
message[2] = "* I know what my first# stop will be. " |
26 |
message[3] = "* Dump, here I come! " |
27 |
} |
28 |
global.sideNpc[4] = 1 |
29 |
break |
30 |
case 1: |
31 |
with (msg) |
32 |
{ |
33 |
portrait = false |
34 |
sndfnt = 99 |
35 |
message[0] = "* Do you watch anime? " |
36 |
message[1] = "* I HIGHLY recommend it!" |
37 |
message[2] = "* I mean some of it is# total garbage... " |
38 |
message[3] = "* But most of it is SOOO good!" |
39 |
} |
40 |
global.sideNpc[4] = 2 |
41 |
break |
42 |
case 2: |
43 |
with (msg) |
44 |
{ |
45 |
portrait = false |
46 |
sndfnt = 99 |
47 |
message[0] = "* Maybe we could watch some# together!" |
48 |
} |
49 |
break |
50 |
} |
51 |
|
52 |
} |
53 |
if ((!instance_exists(obj_dialogue)) && talk == true) |
54 |
talk = false |