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gml_Object_obj_crystal_tree_Create_0

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1
image_speed = 0
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waiter = 0
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if (global.snowdin_flag[4] == 1)
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    image_index = image_number - 1
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else if (global.snowdin_flag[4] == 2)
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    sprite_index = spr_crystal_tree_no_pellets_snowdin_yellow