1 | var actor_starlo = obj_starlo_npc |
2 | switch scene |
3 | { |
4 | case 0: |
5 | cutscene_wait(3) |
6 | break |
7 | case 1: |
8 | cutscene_npc_direction(actor_starlo, "down") |
9 | break |
10 | case 2: |
11 | cutscene_npc_walk_relative(actor_starlo, 0, 40, 1, "y", "down") |
12 | break |
13 | case 3: |
14 | cutscene_battle_initiate("shufflers", true, true) |
15 | break |
16 | } |