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gml_Object_obj_cutscene_steamworks_12_geno_Create_0

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1
if (global.sworks_flag[3] > 0)
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{
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    tile_layer_hide(-1000)
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    instance_destroy()
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    instance_destroy(obj_axis_npc)
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    return;
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}
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scene = 0
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cutscene_timer = 0
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cutscene_music = 0
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axis_pitch = 1