1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
5 |
cutscene_advance() |
6 |
break |
7 |
case 1: |
8 |
cutscene_npc_walk_relative(1166, 40, 0, 0.5, "x", "left") |
9 |
break |
10 |
case 2: |
11 |
cutscene_dialogue() |
12 |
with (msg) |
13 |
{ |
14 |
talker[0] = 1166 |
15 |
message[0] = "* OH, HEY." |
16 |
prt[0] = 473 |
17 |
} |
18 |
break |
19 |
case 3: |
20 |
cutscene_npc_walk_relative(1166, 10, 0, 0.5, "x", "left") |
21 |
break |
22 |
case 4: |
23 |
cutscene_dialogue() |
24 |
with (msg) |
25 |
{ |
26 |
talker[0] = 1166 |
27 |
message[0] = "* WAIT." |
28 |
prt[0] = 473 |
29 |
} |
30 |
break |
31 |
case 5: |
32 |
cutscene_npc_direction(obj_axis_npc, "left") |
33 |
break |
34 |
case 6: |
35 |
cutscene_wait(1) |
36 |
break |
37 |
case 7: |
38 |
cutscene_dialogue() |
39 |
with (msg) |
40 |
{ |
41 |
talker[0] = 1166 |
42 |
message[0] = "* WAIT, HOW." |
43 |
message[1] = "* GO BACK TO YOUR ROOM." |
44 |
prt[0] = 473 |
45 |
prt[1] = 473 |
46 |
} |
47 |
break |
48 |
case 8: |
49 |
cutscene_npc_walk(1166, (obj_pl.x + 20), obj_axis_npc.y, 3, "x", "left") |
50 |
break |
51 |
case 9: |
52 |
cutscene_change_room(172, 160, 290, 0.05) |
53 |
break |
54 |
} |