|
1
|
if (global.sworks_flag[29] == 0)
|
|
2
|
{
|
|
3
|
if (obj_pl.x < 980)
|
|
4
|
{
|
|
5
|
instance_create_depth(obj_pl.x + 10, 168, obj_pl.depth, obj_steamworks_34_flowey_disappear);
|
|
6
|
global.sworks_flag[29] = 1;
|
|
7
|
}
|
|
8
|
}
|
|
9
|
switch (scene)
|
|
10
|
{
|
|
11
|
case 0:
|
|
12
|
if (obj_pl.x <= (obj_determination.x + 15))
|
|
13
|
{
|
|
14
|
cutscene_advance();
|
|
15
|
obj_determination.image_alpha = 0;
|
|
16
|
var flowey_npc = instance_create(obj_determination.x, obj_determination.y, obj_flowey_npc);
|
|
17
|
flowey_npc.action_sprite = true;
|
|
18
|
flowey_npc.sprite_index = spr_floweyrise;
|
|
19
|
flowey_npc.image_speed = 0.2;
|
|
20
|
scr_cutscene_startscr_cutscene_start
function scr_cutscene_start()
{
global.cutscene = true;
obj_pl.state = scr_frozen_state;
obj_pl.image_index = 0;
obj_pl.image_speed = 0;
} ();
|
|
21
|
obj_pl.direction = 90;
|
|
22
|
}
|
|
23
|
break;
|
|
24
|
case 1:
|
|
25
|
if (obj_flowey_npc.image_index >= (obj_flowey_npc.image_number - 1))
|
|
26
|
{
|
|
27
|
obj_flowey_npc.action_sprite = false;
|
|
28
|
cutscene_advance();
|
|
29
|
}
|
|
30
|
break;
|
|
31
|
case 2:
|
|
32
|
cutscene_dialogue();
|
|
33
|
with (msg)
|
|
34
|
{
|
|
35
|
talker[0] = 3195;
|
|
36
|
message[0] = "* Howdy!";
|
|
37
|
message[1] = "* Looks like things are# heating up!";
|
|
38
|
message[2] = "* Literally, that is.";
|
|
39
|
message[3] = "* Since you shut the bots# down, it should be an# easy stroll to the exit.";
|
|
40
|
prt[0] = 348;
|
|
41
|
prt[1] = 347;
|
|
42
|
prt[2] = 353;
|
|
43
|
prt[3] = 348;
|
|
44
|
if (global.dunes_flag[51] == 2)
|
|
45
|
{
|
|
46
|
message[4] = "* Good luck, Clover.";
|
|
47
|
prt[4] = 348;
|
|
48
|
}
|
|
49
|
else
|
|
50
|
{
|
|
51
|
message[4] = "* But just in case, I'd# like to give you a# little gift...";
|
|
52
|
message[5] = "* From your best friend.";
|
|
53
|
prt[4] = 348;
|
|
54
|
prt[5] = 3251;
|
|
55
|
}
|
|
56
|
}
|
|
57
|
break;
|
|
58
|
case 3:
|
|
59
|
if (global.dunes_flag[51] == 2)
|
|
60
|
{
|
|
61
|
cutscene_advance(6);
|
|
62
|
}
|
|
63
|
else
|
|
64
|
{
|
|
65
|
instance_create_depth(370, 124, 0, obj_steamworks_34_pellets);
|
|
66
|
cutscene_advance();
|
|
67
|
}
|
|
68
|
break;
|
|
69
|
case 4:
|
|
70
|
cutscene_wait(1.5);
|
|
71
|
break;
|
|
72
|
case 5:
|
|
73
|
cutscene_dialogue();
|
|
74
|
with (msg)
|
|
75
|
{
|
|
76
|
talker[0] = 3195;
|
|
77
|
message[0] = "* I think it's time you# try your hand at# wielding the pellets.";
|
|
78
|
message[1] = "* Sure, you could use# rubber, silver, nails,# whatever.";
|
|
79
|
message[2] = "* But these are# the real deal.";
|
|
80
|
message[3] = "* It's fully up to you# but I just wanted to let# you know...";
|
|
81
|
message[4] = "* ...Our partnership# means a lot to me.";
|
|
82
|
message[5] = "* Good luck, Clover.";
|
|
83
|
prt[0] = 348;
|
|
84
|
prt[1] = 349;
|
|
85
|
prt[2] = 349;
|
|
86
|
prt[3] = 347;
|
|
87
|
prt[4] = 3251;
|
|
88
|
prt[5] = 348;
|
|
89
|
}
|
|
90
|
break;
|
|
91
|
case 6:
|
|
92
|
scr_determine_save_areascr_determine_save_area
function scr_determine_save_area()
{
var current_room = room_get_name(room);
switch (current_room)
{
case "rm_darkruins_03":
current_save_number = 1;
global.saveroom = "Dark Ruins - Entrance";
break;
case "rm_darkruins_08":
current_save_number = 2;
global.saveroom = "Dark Ruins - Atrium";
break;
case "rm_darkruins_10":
current_save_number = 3;
global.saveroom = "Dark Ruins - Cliff";
break;
case "rm_darkruins_12":
current_save_number = 4;
global.saveroom = "Dark Ruins - Puzzle";
break;
case "rm_darkruins_16":
current_save_number = 5;
global.saveroom = "Dark Ruins - Hall";
break;
case "rm_snowdin_03_yellow":
current_save_number = 1;
global.saveroom = "Snowdin - Delta Rock";
break;
case "rm_snowdin_08_yellow":
current_save_number = 2;
global.saveroom = "Snowdin - Ruined Shack";
break;
case "rm_snowdin_12_yellow":
current_save_number = 3;
global.saveroom = "Snowdin - Pathway";
break;
case "rm_snowdin_14_yellow":
current_save_number = 4;
global.saveroom = "Snowdin - Resort";
break;
case "rm_snowdin_20_yellow":
current_save_number = 5;
global.saveroom = "Snowdin - Corridor";
break;
case "rm_dunes_02":
current_save_number = 1;
global.saveroom = "Dunes - Cave";
break;
case "rm_dunes_08":
current_save_number = 2;
global.saveroom = "Dunes - Tree";
break;
case "rm_dunes_14":
current_save_number = 3;
global.saveroom = "Mines - Elevator";
break;
case "rm_dunes_20":
current_save_number = 4;
global.saveroom = "Mines - Minecart";
break;
case "rm_dunes_25":
current_save_number = 5;
global.saveroom = "Dunes - Mountaintop";
break;
case "rm_dunes_28":
current_save_number = 6;
global.saveroom = "Dunes - Playground";
break;
case "rm_dunes_34":
current_save_number = 7;
global.saveroom = "Dunes - Well";
break;
case "rm_dunes_37":
current_save_number = 8;
global.saveroom = "Wild East - Town";
break;
case "rm_dunes_39":
current_save_number = 9;
global.saveroom = "Wild East - Outskirts";
break;
case "rm_dunes_41":
current_save_number = 10;
global.saveroom = "Wild East - Sunnyside";
break;
case "rm_steamworks_05":
current_save_number = 11;
global.saveroom = "Steamw. - Generator";
break;
case "rm_steamworks_09":
current_save_number = 12;
global.saveroom = "Steamw. - Raised Path";
break;
case "rm_steamworks_15":
current_save_number = 13;
global.saveroom = "Steamw. - Lake";
break;
case "rm_steamworks_19":
current_save_number = 14;
global.saveroom = "Steamw. - Offices";
break;
... ();
|
|
93
|
global.sworks_flag[29] = 2;
|
|
94
|
instance_create(__view_get(e__VW.XView, 0) + 160, __view_get(e__VW.YView, 0) + 120, obj_savebox);
|
|
95
|
cutscene_advance();
|
|
96
|
break;
|
|
97
|
case 7:
|
|
98
|
if (!instance_exists(obj_savebox))
|
|
99
|
cutscene_advance();
|
|
100
|
break;
|
|
101
|
case 8:
|
|
102
|
cutscene_npc_action_sprite(3195, 245, 0.2, true, 0);
|
|
103
|
break;
|
|
104
|
case 9:
|
|
105
|
instance_destroy(obj_flowey_npc);
|
|
106
|
obj_determination.image_alpha = 1;
|
|
107
|
cutscene_end();
|
|
108
|
break;
|
|
109
|
}
|
|
110
|
|
|
111
|
enum e__VW
|
|
112
|
{
|
|
113
|
XView,
|
|
114
|
YView,
|
|
115
|
WView,
|
|
116
|
HView,
|
|
117
|
Angle,
|
|
118
|
HBorder,
|
|
119
|
VBorder,
|
|
120
|
HSpeed,
|
|
121
|
VSpeed,
|
|
122
|
Object,
|
|
123
|
Visible,
|
|
124
|
XPort,
|
|
125
|
YPort,
|
|
126
|
WPort,
|
|
127
|
HPort,
|
|
128
|
Camera,
|
|
129
|
SurfaceID
|
|
130
|
}
|