| 1 | 
        if (global.sworks_flag[29] == 0)  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            if (obj_pl.x < 980)  | 
    
    
    
        | 4 | 
            { | 
    
    
    
        | 5 | 
                instance_create_depth(obj_pl.x + 10, 168, obj_pl.depth, obj_steamworks_34_flowey_disappear);  | 
    
    
    
        | 6 | 
                global.sworks_flag[29] = 1;  | 
    
    
    
        | 7 | 
            }  | 
    
    
    
        | 8 | 
        }  | 
    
    
    
        | 9 | 
        switch (scene)  | 
    
    
    
        | 10 | 
        { | 
    
    
    
        | 11 | 
            case 0:  | 
    
    
    
        | 12 | 
                if (obj_pl.x <= (obj_determination.x + 15))  | 
    
    
    
        | 13 | 
                { | 
    
    
    
        | 14 | 
                    cutscene_advance();  | 
    
    
    
        | 15 | 
                    obj_determination.image_alpha = 0;  | 
    
    
    
        | 16 | 
                    var flowey_npc = instance_create(obj_determination.x, obj_determination.y, obj_flowey_npc);  | 
    
    
    
        | 17 | 
                    flowey_npc.action_sprite = true;  | 
    
    
    
        | 18 | 
                    flowey_npc.sprite_index = spr_floweyrise;  | 
    
    
    
        | 19 | 
                    flowey_npc.image_speed = 0.2;  | 
    
    
    
        | 20 | 
                    scr_cutscene_start();  | 
    
    
    
        | 21 | 
                    obj_pl.direction = 90;  | 
    
    
    
        | 22 | 
                }  | 
    
    
    
        | 23 | 
                break;  | 
    
    
    
        | 24 | 
            case 1:  | 
    
    
    
        | 25 | 
                if (obj_flowey_npc.image_index >= (obj_flowey_npc.image_number - 1))  | 
    
    
    
        | 26 | 
                { | 
    
    
    
        | 27 | 
                    obj_flowey_npc.action_sprite = false;  | 
    
    
    
        | 28 | 
                    cutscene_advance();  | 
    
    
    
        | 29 | 
                }  | 
    
    
    
        | 30 | 
                break;  | 
    
    
    
        | 31 | 
            case 2:  | 
    
    
    
        | 32 | 
                cutscene_dialogue();  | 
    
    
    
        | 33 | 
                with (msg)  | 
    
    
    
        | 34 | 
                { | 
    
    
    
        | 35 | 
                    talker[0] = 3194;  | 
    
    
    
        | 36 | 
                    message[0] = "* Howdy!";  | 
    
    
    
        | 37 | 
                    message[1] = "* Looks like things are#  heating up!";  | 
    
    
    
        | 38 | 
                    message[2] = "* Literally, that is.";  | 
    
    
    
        | 39 | 
                    message[3] = "* Since you shut the bots#  down, it should be an#  easy stroll to the exit.";  | 
    
    
    
        | 40 | 
                    prt[0] = 348;  | 
    
    
    
        | 41 | 
                    prt[1] = 347;  | 
    
    
    
        | 42 | 
                    prt[2] = 353;  | 
    
    
    
        | 43 | 
                    prt[3] = 348;  | 
    
    
    
        | 44 | 
                    if (global.dunes_flag[51] == 2)  | 
    
    
    
        | 45 | 
                    { | 
    
    
    
        | 46 | 
                        message[4] = "* Good luck, Clover.";  | 
    
    
    
        | 47 | 
                        prt[4] = 348;  | 
    
    
    
        | 48 | 
                    }  | 
    
    
    
        | 49 | 
                    else  | 
    
    
    
        | 50 | 
                    { | 
    
    
    
        | 51 | 
                        message[4] = "* But just in case, I'd#  like to give you a#  little gift...";  | 
    
    
    
        | 52 | 
                        message[5] = "* From your best friend.";  | 
    
    
    
        | 53 | 
                        prt[4] = 348;  | 
    
    
    
        | 54 | 
                        prt[5] = 3251;  | 
    
    
    
        | 55 | 
                    }  | 
    
    
    
        | 56 | 
                }  | 
    
    
    
        | 57 | 
                break;  | 
    
    
    
        | 58 | 
            case 3:  | 
    
    
    
        | 59 | 
                if (global.dunes_flag[51] == 2)  | 
    
    
    
        | 60 | 
                { | 
    
    
    
        | 61 | 
                    cutscene_advance(6);  | 
    
    
    
        | 62 | 
                }  | 
    
    
    
        | 63 | 
                else  | 
    
    
    
        | 64 | 
                { | 
    
    
    
        | 65 | 
                    instance_create_depth(370, 124, 0, obj_steamworks_34_pellets);  | 
    
    
    
        | 66 | 
                    cutscene_advance();  | 
    
    
    
        | 67 | 
                }  | 
    
    
    
        | 68 | 
                break;  | 
    
    
    
        | 69 | 
            case 4:  | 
    
    
    
        | 70 | 
                cutscene_wait(1.5);  | 
    
    
    
        | 71 | 
                break;  | 
    
    
    
        | 72 | 
            case 5:  | 
    
    
    
        | 73 | 
                cutscene_dialogue();  | 
    
    
    
        | 74 | 
                with (msg)  | 
    
    
    
        | 75 | 
                { | 
    
    
    
        | 76 | 
                    talker[0] = 3194;  | 
    
    
    
        | 77 | 
                    message[0] = "* I think it's time you#  try your hand at#  wielding the pellets.";  | 
    
    
    
        | 78 | 
                    message[1] = "* Sure, you could use#  rubber, silver, nails,#  whatever.";  | 
    
    
    
        | 79 | 
                    message[2] = "* But these are#  the real deal.";  | 
    
    
    
        | 80 | 
                    message[3] = "* It's fully up to you#  but I just wanted to let#  you know...";  | 
    
    
    
        | 81 | 
                    message[4] = "* ...Our partnership#  means a lot to me.";  | 
    
    
    
        | 82 | 
                    message[5] = "* Good luck, Clover.";  | 
    
    
    
        | 83 | 
                    prt[0] = 348;  | 
    
    
    
        | 84 | 
                    prt[1] = 349;  | 
    
    
    
        | 85 | 
                    prt[2] = 349;  | 
    
    
    
        | 86 | 
                    prt[3] = 347;  | 
    
    
    
        | 87 | 
                    prt[4] = 3251;  | 
    
    
    
        | 88 | 
                    prt[5] = 348;  | 
    
    
    
        | 89 | 
                }  | 
    
    
    
        | 90 | 
                break;  | 
    
    
    
        | 91 | 
            case 6:  | 
    
    
    
        | 92 | 
                scr_determine_save_areascr_determine_save_areafunction  scr_determine_save_area()
{
    var current_room = room_get_name(room);
    switch (current_room)
    {
        case "rm_darkruins_03":
            current_save_number = 1;
            global.saveroom = "Dark Ruins - Entrance";
            break;
        case "rm_darkruins_08":
            current_save_number = 2;
            global.saveroom = "Dark Ruins - Atrium";
            break;
        case "rm_darkruins_10":
            current_save_number = 3;
            global.saveroom = "Dark Ruins - Cliff";
            break;
        case "rm_darkruins_12":
            current_save_number = 4;
            global.saveroom = "Dark Ruins - Puzzle";
            break;
        case "rm_darkruins_16":
            current_save_number = 5;
            global.saveroom = "Dark Ruins - Hall";
            break;
        case "rm_snowdin_03_yellow":
            current_save_number = 1;
            global.saveroom = "Snowdin - Delta Rock";
            break;
        case "rm_snowdin_08_yellow":
            current_save_number = 2;
            global.saveroom = "Snowdin - Ruined Shack";
            break;
        case "rm_snowdin_12_yellow":
            current_save_number = 3;
            global.saveroom = "Snowdin - Pathway";
            break;
        case "rm_snowdin_14_yellow":
            current_save_number = 4;
            global.saveroom = "Snowdin - Resort";
            break;
        case "rm_snowdin_20_yellow":
            current_save_number = 5;
            global.saveroom = "Snowdin - Corridor";
            break;
        case "rm_dunes_02":
            current_save_number = 1;
            global.saveroom = "Dunes - Cave";
            break;
        case "rm_dunes_08":
            current_save_number = 2;
            global.saveroom = "Dunes - Tree";
            break;
        case "rm_dunes_14":
            current_save_number = 3;
            global.saveroom = "Mines - Elevator";
            break;
        case "rm_dunes_20":
            current_save_number = 4;
            global.saveroom = "Mines - Minecart";
            break;
        case "rm_dunes_25":
            current_save_number = 5;
            global.saveroom = "Dunes - Mountaintop";
            break;
        case "rm_dunes_28":
            current_save_number = 6;
            global.saveroom = "Dunes - Playground";
            break;
        case "rm_dunes_34":
            current_save_number = 7;
            global.saveroom = "Dunes - Well";
            break;
        case "rm_dunes_37":
            current_save_number = 8;
            global.saveroom = "Wild East - Town";
            break;
        case "rm_dunes_39":
            current_save_number = 9;
            global.saveroom = "Wild East - Outskirts";
            break;
        case "rm_dunes_41":
            current_save_number = 10;
            global.saveroom = "Wild East - Sunnyside";
            break;
        case "rm_steamworks_05":
            current_save_number = 11;
            global.saveroom = "Steamw. - Generator";
            break;
        case "rm_steamworks_09":
            current_save_number = 12;
            global.saveroom = "Steamw. - Raised Path";
            break;
        case "rm_steamworks_15":
            current_save_number = 13;
            global.saveroom = "Steamw. - Lake";
            break;
        case "rm_steamworks_19":
            current_save_number = 14;
            global.saveroom = "Steamw. - Offices";
            break;
...  ();  | 
    
    
    
        | 93 | 
                global.sworks_flag[29] = 2;  | 
    
    
    
        | 94 | 
                instance_create(__view_get(e__VW.XView, 0) + 160, __view_get(e__VW.YView, 0) + 120, obj_savebox);  | 
    
    
    
        | 95 | 
                cutscene_advance();  | 
    
    
    
        | 96 | 
                break;  | 
    
    
    
        | 97 | 
            case 7:  | 
    
    
    
        | 98 | 
                if (!instance_exists(obj_savebox))  | 
    
    
    
        | 99 | 
                    cutscene_advance();  | 
    
    
    
        | 100 | 
                break;  | 
    
    
    
        | 101 | 
            case 8:  | 
    
    
    
        | 102 | 
                cutscene_npc_action_sprite(3194, 245, 0.2, true, 0);  | 
    
    
    
        | 103 | 
                break;  | 
    
    
    
        | 104 | 
            case 9:  | 
    
    
    
        | 105 | 
                instance_destroy(obj_flowey_npc);  | 
    
    
    
        | 106 | 
                obj_determination.image_alpha = 1;  | 
    
    
    
        | 107 | 
                cutscene_end();  | 
    
    
    
        | 108 | 
                break;  | 
    
    
    
        | 109 | 
        }  | 
    
    
    
        | 110 | 
         | 
    
    
    
        | 111 | 
        enum e__VW  | 
    
    
    
        | 112 | 
        { | 
    
    
    
        | 113 | 
            XView,  | 
    
    
    
        | 114 | 
            YView,  | 
    
    
    
        | 115 | 
            WView,  | 
    
    
    
        | 116 | 
            HView,  | 
    
    
    
        | 117 | 
            Angle,  | 
    
    
    
        | 118 | 
            HBorder,  | 
    
    
    
        | 119 | 
            VBorder,  | 
    
    
    
        | 120 | 
            HSpeed,  | 
    
    
    
        | 121 | 
            VSpeed,  | 
    
    
    
        | 122 | 
            Object,  | 
    
    
    
        | 123 | 
            Visible,  | 
    
    
    
        | 124 | 
            XPort,  | 
    
    
    
        | 125 | 
            YPort,  | 
    
    
    
        | 126 | 
            WPort,  | 
    
    
    
        | 127 | 
            HPort,  | 
    
    
    
        | 128 | 
            Camera,  | 
    
    
    
        | 129 | 
            SurfaceID  | 
    
    
    
        | 130 | 
        }  |