Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_determine_save_area

(view raw script w/o annotations or w/e)
1
function scr_determine_save_area
scr_determine_save_area

function scr_determine_save_area() { var current_room = room_get_name(room); switch (current_room) { case "rm_darkruins_03": current_save_number = 1; global.saveroom = "Dark Ruins - Entrance"; break; case "rm_darkruins_08": current_save_number = 2; global.saveroom = "Dark Ruins - Atrium"; break; case "rm_darkruins_10": current_save_number = 3; global.saveroom = "Dark Ruins - Cliff"; break; case "rm_darkruins_12": current_save_number = 4; global.saveroom = "Dark Ruins - Puzzle"; break; case "rm_darkruins_16": current_save_number = 5; global.saveroom = "Dark Ruins - Hall"; break; case "rm_snowdin_03_yellow": current_save_number = 1; global.saveroom = "Snowdin - Delta Rock"; break; case "rm_snowdin_08_yellow": current_save_number = 2; global.saveroom = "Snowdin - Ruined Shack"; break; case "rm_snowdin_12_yellow": current_save_number = 3; global.saveroom = "Snowdin - Pathway"; break; case "rm_snowdin_14_yellow": current_save_number = 4; global.saveroom = "Snowdin - Resort"; break; case "rm_snowdin_20_yellow": current_save_number = 5; global.saveroom = "Snowdin - Corridor"; break; case "rm_dunes_02": current_save_number = 1; global.saveroom = "Dunes - Cave"; break; case "rm_dunes_08": current_save_number = 2; global.saveroom = "Dunes - Tree"; break; case "rm_dunes_14": current_save_number = 3; global.saveroom = "Mines - Elevator"; break; case "rm_dunes_20": current_save_number = 4; global.saveroom = "Mines - Minecart"; break; case "rm_dunes_25": current_save_number = 5; global.saveroom = "Dunes - Mountaintop"; break; case "rm_dunes_28": current_save_number = 6; global.saveroom = "Dunes - Playground"; break; case "rm_dunes_34": current_save_number = 7; global.saveroom = "Dunes - Well"; break; case "rm_dunes_37": current_save_number = 8; global.saveroom = "Wild East - Town"; break; case "rm_dunes_39": current_save_number = 9; global.saveroom = "Wild East - Outskirts"; break; case "rm_dunes_41": current_save_number = 10; global.saveroom = "Wild East - Sunnyside"; break; case "rm_steamworks_05": current_save_number = 11; global.saveroom = "Steamw. - Generator"; break; case "rm_steamworks_09": current_save_number = 12; global.saveroom = "Steamw. - Raised Path"; break; case "rm_steamworks_15": current_save_number = 13; global.saveroom = "Steamw. - Lake"; break; case "rm_steamworks_19": current_save_number = 14; global.saveroom = "Steamw. - Offices"; break; ...
()
2
{
3
    var current_room = room_get_name(room);
4
    switch (current_room)
5
    {
6
        case "rm_darkruins_03":
7
            current_save_number = 1;
8
            global.saveroom = "Dark Ruins - Entrance";
9
            break;
10
        case "rm_darkruins_08":
11
            current_save_number = 2;
12
            global.saveroom = "Dark Ruins - Atrium";
13
            break;
14
        case "rm_darkruins_10":
15
            current_save_number = 3;
16
            global.saveroom = "Dark Ruins - Cliff";
17
            break;
18
        case "rm_darkruins_12":
19
            current_save_number = 4;
20
            global.saveroom = "Dark Ruins - Puzzle";
21
            break;
22
        case "rm_darkruins_16":
23
            current_save_number = 5;
24
            global.saveroom = "Dark Ruins - Hall";
25
            break;
26
        case "rm_snowdin_03_yellow":
27
            current_save_number = 1;
28
            global.saveroom = "Snowdin - Delta Rock";
29
            break;
30
        case "rm_snowdin_08_yellow":
31
            current_save_number = 2;
32
            global.saveroom = "Snowdin - Ruined Shack";
33
            break;
34
        case "rm_snowdin_12_yellow":
35
            current_save_number = 3;
36
            global.saveroom = "Snowdin - Pathway";
37
            break;
38
        case "rm_snowdin_14_yellow":
39
            current_save_number = 4;
40
            global.saveroom = "Snowdin - Resort";
41
            break;
42
        case "rm_snowdin_20_yellow":
43
            current_save_number = 5;
44
            global.saveroom = "Snowdin - Corridor";
45
            break;
46
        case "rm_dunes_02":
47
            current_save_number = 1;
48
            global.saveroom = "Dunes - Cave";
49
            break;
50
        case "rm_dunes_08":
51
            current_save_number = 2;
52
            global.saveroom = "Dunes - Tree";
53
            break;
54
        case "rm_dunes_14":
55
            current_save_number = 3;
56
            global.saveroom = "Mines - Elevator";
57
            break;
58
        case "rm_dunes_20":
59
            current_save_number = 4;
60
            global.saveroom = "Mines - Minecart";
61
            break;
62
        case "rm_dunes_25":
63
            current_save_number = 5;
64
            global.saveroom = "Dunes - Mountaintop";
65
            break;
66
        case "rm_dunes_28":
67
            current_save_number = 6;
68
            global.saveroom = "Dunes - Playground";
69
            break;
70
        case "rm_dunes_34":
71
            current_save_number = 7;
72
            global.saveroom = "Dunes - Well";
73
            break;
74
        case "rm_dunes_37":
75
            current_save_number = 8;
76
            global.saveroom = "Wild East - Town";
77
            break;
78
        case "rm_dunes_39":
79
            current_save_number = 9;
80
            global.saveroom = "Wild East - Outskirts";
81
            break;
82
        case "rm_dunes_41":
83
            current_save_number = 10;
84
            global.saveroom = "Wild East - Sunnyside";
85
            break;
86
        case "rm_steamworks_05":
87
            current_save_number = 11;
88
            global.saveroom = "Steamw. - Generator";
89
            break;
90
        case "rm_steamworks_09":
91
            current_save_number = 12;
92
            global.saveroom = "Steamw. - Raised Path";
93
            break;
94
        case "rm_steamworks_15":
95
            current_save_number = 13;
96
            global.saveroom = "Steamw. - Lake";
97
            break;
98
        case "rm_steamworks_19":
99
            current_save_number = 14;
100
            global.saveroom = "Steamw. - Offices";
101
            break;
102
        case "rm_steamworks_macro_froggit_room":
103
            current_save_number = 14;
104
            global.saveroom = "Steamw. - ???";
105
            break;
106
        case "rm_steamworks_23":
107
            current_save_number = 15;
108
            global.saveroom = "Steamw. - Commons";
109
            break;
110
        case "rm_steamworks_29":
111
            current_save_number = 16;
112
            global.saveroom = "Greenhouse";
113
            break;
114
        case "rm_steamworks_30":
115
            current_save_number = 17;
116
            global.saveroom = "Steamw. - Crossroads";
117
            break;
118
        case "rm_steamworks_chem_03":
119
            current_save_number = 18;
120
            global.saveroom = "Steamw. - Laboratory";
121
            break;
122
        case "rm_steamworks_chem_06":
123
            current_save_number = 19;
124
            global.saveroom = "Steamw. - Botany Hall";
125
            break;
126
        case "rm_steamworks_factory_01":
127
            current_save_number = 20;
128
            global.saveroom = "Factory - Lobby";
129
            break;
130
        case "rm_steamworks_factory_04":
131
            current_save_number = 21;
132
            global.saveroom = "Factory - Offices";
133
            break;
134
        case "rm_steamworks_34":
135
            current_save_number = 22;
136
            global.saveroom = "The Furnace";
137
            break;
138
        case "rm_steamworks_36":
139
            current_save_number = 23;
140
            global.saveroom = "A Road Ahead";
141
            break;
142
        case "rm_mansion_entrance":
143
            current_save_number = 24;
144
            global.saveroom = "Estate";
145
            break;
146
        case "rm_hotland_complex_1":
147
            current_save_number = 25;
148
            global.saveroom = "Apt. Complex";
149
            break;
150
        case "rm_newhome_02":
151
            current_save_number = 26;
152
            global.saveroom = "New Home";
153
            break;
154
        case "rm_newhome_03":
155
            current_save_number = 27;
156
            global.saveroom = "New Home";
157
            break;
158
    }
159
}