|
1
|
function scr_determine_save_areascr_determine_save_area
function scr_determine_save_area()
{
var current_room = room_get_name(room);
switch (current_room)
{
case "rm_darkruins_03":
current_save_number = 1;
global.saveroom = "Dark Ruins - Entrance";
break;
case "rm_darkruins_08":
current_save_number = 2;
global.saveroom = "Dark Ruins - Atrium";
break;
case "rm_darkruins_10":
current_save_number = 3;
global.saveroom = "Dark Ruins - Cliff";
break;
case "rm_darkruins_12":
current_save_number = 4;
global.saveroom = "Dark Ruins - Puzzle";
break;
case "rm_darkruins_16":
current_save_number = 5;
global.saveroom = "Dark Ruins - Hall";
break;
case "rm_snowdin_03_yellow":
current_save_number = 1;
global.saveroom = "Snowdin - Delta Rock";
break;
case "rm_snowdin_08_yellow":
current_save_number = 2;
global.saveroom = "Snowdin - Ruined Shack";
break;
case "rm_snowdin_12_yellow":
current_save_number = 3;
global.saveroom = "Snowdin - Pathway";
break;
case "rm_snowdin_14_yellow":
current_save_number = 4;
global.saveroom = "Snowdin - Resort";
break;
case "rm_snowdin_20_yellow":
current_save_number = 5;
global.saveroom = "Snowdin - Corridor";
break;
case "rm_dunes_02":
current_save_number = 1;
global.saveroom = "Dunes - Cave";
break;
case "rm_dunes_08":
current_save_number = 2;
global.saveroom = "Dunes - Tree";
break;
case "rm_dunes_14":
current_save_number = 3;
global.saveroom = "Mines - Elevator";
break;
case "rm_dunes_20":
current_save_number = 4;
global.saveroom = "Mines - Minecart";
break;
case "rm_dunes_25":
current_save_number = 5;
global.saveroom = "Dunes - Mountaintop";
break;
case "rm_dunes_28":
current_save_number = 6;
global.saveroom = "Dunes - Playground";
break;
case "rm_dunes_34":
current_save_number = 7;
global.saveroom = "Dunes - Well";
break;
case "rm_dunes_37":
current_save_number = 8;
global.saveroom = "Wild East - Town";
break;
case "rm_dunes_39":
current_save_number = 9;
global.saveroom = "Wild East - Outskirts";
break;
case "rm_dunes_41":
current_save_number = 10;
global.saveroom = "Wild East - Sunnyside";
break;
case "rm_steamworks_05":
current_save_number = 11;
global.saveroom = "Steamw. - Generator";
break;
case "rm_steamworks_09":
current_save_number = 12;
global.saveroom = "Steamw. - Raised Path";
break;
case "rm_steamworks_15":
current_save_number = 13;
global.saveroom = "Steamw. - Lake";
break;
case "rm_steamworks_19":
current_save_number = 14;
global.saveroom = "Steamw. - Offices";
break;
... ()
|
|
2
|
{
|
|
3
|
var current_room = room_get_name(room);
|
|
4
|
switch (current_room)
|
|
5
|
{
|
|
6
|
case "rm_darkruins_03":
|
|
7
|
current_save_number = 1;
|
|
8
|
global.saveroom = "Dark Ruins - Entrance";
|
|
9
|
break;
|
|
10
|
case "rm_darkruins_08":
|
|
11
|
current_save_number = 2;
|
|
12
|
global.saveroom = "Dark Ruins - Atrium";
|
|
13
|
break;
|
|
14
|
case "rm_darkruins_10":
|
|
15
|
current_save_number = 3;
|
|
16
|
global.saveroom = "Dark Ruins - Cliff";
|
|
17
|
break;
|
|
18
|
case "rm_darkruins_12":
|
|
19
|
current_save_number = 4;
|
|
20
|
global.saveroom = "Dark Ruins - Puzzle";
|
|
21
|
break;
|
|
22
|
case "rm_darkruins_16":
|
|
23
|
current_save_number = 5;
|
|
24
|
global.saveroom = "Dark Ruins - Hall";
|
|
25
|
break;
|
|
26
|
case "rm_snowdin_03_yellow":
|
|
27
|
current_save_number = 1;
|
|
28
|
global.saveroom = "Snowdin - Delta Rock";
|
|
29
|
break;
|
|
30
|
case "rm_snowdin_08_yellow":
|
|
31
|
current_save_number = 2;
|
|
32
|
global.saveroom = "Snowdin - Ruined Shack";
|
|
33
|
break;
|
|
34
|
case "rm_snowdin_12_yellow":
|
|
35
|
current_save_number = 3;
|
|
36
|
global.saveroom = "Snowdin - Pathway";
|
|
37
|
break;
|
|
38
|
case "rm_snowdin_14_yellow":
|
|
39
|
current_save_number = 4;
|
|
40
|
global.saveroom = "Snowdin - Resort";
|
|
41
|
break;
|
|
42
|
case "rm_snowdin_20_yellow":
|
|
43
|
current_save_number = 5;
|
|
44
|
global.saveroom = "Snowdin - Corridor";
|
|
45
|
break;
|
|
46
|
case "rm_dunes_02":
|
|
47
|
current_save_number = 1;
|
|
48
|
global.saveroom = "Dunes - Cave";
|
|
49
|
break;
|
|
50
|
case "rm_dunes_08":
|
|
51
|
current_save_number = 2;
|
|
52
|
global.saveroom = "Dunes - Tree";
|
|
53
|
break;
|
|
54
|
case "rm_dunes_14":
|
|
55
|
current_save_number = 3;
|
|
56
|
global.saveroom = "Mines - Elevator";
|
|
57
|
break;
|
|
58
|
case "rm_dunes_20":
|
|
59
|
current_save_number = 4;
|
|
60
|
global.saveroom = "Mines - Minecart";
|
|
61
|
break;
|
|
62
|
case "rm_dunes_25":
|
|
63
|
current_save_number = 5;
|
|
64
|
global.saveroom = "Dunes - Mountaintop";
|
|
65
|
break;
|
|
66
|
case "rm_dunes_28":
|
|
67
|
current_save_number = 6;
|
|
68
|
global.saveroom = "Dunes - Playground";
|
|
69
|
break;
|
|
70
|
case "rm_dunes_34":
|
|
71
|
current_save_number = 7;
|
|
72
|
global.saveroom = "Dunes - Well";
|
|
73
|
break;
|
|
74
|
case "rm_dunes_37":
|
|
75
|
current_save_number = 8;
|
|
76
|
global.saveroom = "Wild East - Town";
|
|
77
|
break;
|
|
78
|
case "rm_dunes_39":
|
|
79
|
current_save_number = 9;
|
|
80
|
global.saveroom = "Wild East - Outskirts";
|
|
81
|
break;
|
|
82
|
case "rm_dunes_41":
|
|
83
|
current_save_number = 10;
|
|
84
|
global.saveroom = "Wild East - Sunnyside";
|
|
85
|
break;
|
|
86
|
case "rm_steamworks_05":
|
|
87
|
current_save_number = 11;
|
|
88
|
global.saveroom = "Steamw. - Generator";
|
|
89
|
break;
|
|
90
|
case "rm_steamworks_09":
|
|
91
|
current_save_number = 12;
|
|
92
|
global.saveroom = "Steamw. - Raised Path";
|
|
93
|
break;
|
|
94
|
case "rm_steamworks_15":
|
|
95
|
current_save_number = 13;
|
|
96
|
global.saveroom = "Steamw. - Lake";
|
|
97
|
break;
|
|
98
|
case "rm_steamworks_19":
|
|
99
|
current_save_number = 14;
|
|
100
|
global.saveroom = "Steamw. - Offices";
|
|
101
|
break;
|
|
102
|
case "rm_steamworks_macro_froggit_room":
|
|
103
|
current_save_number = 14;
|
|
104
|
global.saveroom = "Steamw. - ???";
|
|
105
|
break;
|
|
106
|
case "rm_steamworks_23":
|
|
107
|
current_save_number = 15;
|
|
108
|
global.saveroom = "Steamw. - Commons";
|
|
109
|
break;
|
|
110
|
case "rm_steamworks_29":
|
|
111
|
current_save_number = 16;
|
|
112
|
global.saveroom = "Greenhouse";
|
|
113
|
break;
|
|
114
|
case "rm_steamworks_30":
|
|
115
|
current_save_number = 17;
|
|
116
|
global.saveroom = "Steamw. - Crossroads";
|
|
117
|
break;
|
|
118
|
case "rm_steamworks_chem_03":
|
|
119
|
current_save_number = 18;
|
|
120
|
global.saveroom = "Steamw. - Laboratory";
|
|
121
|
break;
|
|
122
|
case "rm_steamworks_chem_06":
|
|
123
|
current_save_number = 19;
|
|
124
|
global.saveroom = "Steamw. - Botany Hall";
|
|
125
|
break;
|
|
126
|
case "rm_steamworks_factory_01":
|
|
127
|
current_save_number = 20;
|
|
128
|
global.saveroom = "Factory - Lobby";
|
|
129
|
break;
|
|
130
|
case "rm_steamworks_factory_04":
|
|
131
|
current_save_number = 21;
|
|
132
|
global.saveroom = "Factory - Offices";
|
|
133
|
break;
|
|
134
|
case "rm_steamworks_34":
|
|
135
|
current_save_number = 22;
|
|
136
|
global.saveroom = "The Furnace";
|
|
137
|
break;
|
|
138
|
case "rm_steamworks_36":
|
|
139
|
current_save_number = 23;
|
|
140
|
global.saveroom = "A Road Ahead";
|
|
141
|
break;
|
|
142
|
case "rm_mansion_entrance":
|
|
143
|
current_save_number = 24;
|
|
144
|
global.saveroom = "Estate";
|
|
145
|
break;
|
|
146
|
case "rm_hotland_complex_1":
|
|
147
|
current_save_number = 25;
|
|
148
|
global.saveroom = "Apt. Complex";
|
|
149
|
break;
|
|
150
|
case "rm_newhome_02":
|
|
151
|
current_save_number = 26;
|
|
152
|
global.saveroom = "New Home";
|
|
153
|
break;
|
|
154
|
case "rm_newhome_03":
|
|
155
|
current_save_number = 27;
|
|
156
|
global.saveroom = "New Home";
|
|
157
|
break;
|
|
158
|
}
|
|
159
|
}
|