1 |
function scr_determine_save_areascr_determine_save_areafunction scr_determine_save_area()
{
var current_room = room_get_name(room);
switch (current_room)
{
case "rm_darkruins_03":
current_save_number = 1;
global.saveroom = "Dark Ruins - Entrance";
break;
case "rm_darkruins_08":
current_save_number = 2;
global.saveroom = "Dark Ruins - Atrium";
break;
case "rm_darkruins_10":
current_save_number = 3;
global.saveroom = "Dark Ruins - Cliff";
break;
case "rm_darkruins_12":
current_save_number = 4;
global.saveroom = "Dark Ruins - Puzzle";
break;
case "rm_darkruins_16":
current_save_number = 5;
global.saveroom = "Dark Ruins - Hall";
break;
case "rm_snowdin_03_yellow":
current_save_number = 1;
global.saveroom = "Snowdin - Delta Rock";
break;
case "rm_snowdin_08_yellow":
current_save_number = 2;
global.saveroom = "Snowdin - Ruined Shack";
break;
case "rm_snowdin_12_yellow":
current_save_number = 3;
global.saveroom = "Snowdin - Pathway";
break;
case "rm_snowdin_14_yellow":
current_save_number = 4;
global.saveroom = "Snowdin - Resort";
break;
case "rm_snowdin_20_yellow":
current_save_number = 5;
global.saveroom = "Snowdin - Corridor";
break;
case "rm_dunes_02":
current_save_number = 1;
global.saveroom = "Dunes - Cave";
break;
case "rm_dunes_08":
current_save_number = 2;
global.saveroom = "Dunes - Tree";
break;
case "rm_dunes_14":
current_save_number = 3;
global.saveroom = "Mines - Elevator";
break;
case "rm_dunes_20":
current_save_number = 4;
global.saveroom = "Mines - Minecart";
break;
case "rm_dunes_25":
current_save_number = 5;
global.saveroom = "Dunes - Mountaintop";
break;
case "rm_dunes_28":
current_save_number = 6;
global.saveroom = "Dunes - Playground";
break;
case "rm_dunes_34":
current_save_number = 7;
global.saveroom = "Dunes - Well";
break;
case "rm_dunes_37":
current_save_number = 8;
global.saveroom = "Wild East - Town";
break;
case "rm_dunes_39":
current_save_number = 9;
global.saveroom = "Wild East - Outskirts";
break;
case "rm_dunes_41":
current_save_number = 10;
global.saveroom = "Wild East - Sunnyside";
break;
case "rm_steamworks_05":
current_save_number = 11;
global.saveroom = "Steamw. - Generator";
break;
case "rm_steamworks_09":
current_save_number = 12;
global.saveroom = "Steamw. - Raised Path";
break;
case "rm_steamworks_15":
current_save_number = 13;
global.saveroom = "Steamw. - Lake";
break;
case "rm_steamworks_19":
current_save_number = 14;
global.saveroom = "Steamw. - Offices";
break;
... () |
2 |
{ |
3 |
var current_room = room_get_name(room); |
4 |
switch (current_room) |
5 |
{ |
6 |
case "rm_darkruins_03": |
7 |
current_save_number = 1; |
8 |
global.saveroom = "Dark Ruins - Entrance"; |
9 |
break; |
10 |
case "rm_darkruins_08": |
11 |
current_save_number = 2; |
12 |
global.saveroom = "Dark Ruins - Atrium"; |
13 |
break; |
14 |
case "rm_darkruins_10": |
15 |
current_save_number = 3; |
16 |
global.saveroom = "Dark Ruins - Cliff"; |
17 |
break; |
18 |
case "rm_darkruins_12": |
19 |
current_save_number = 4; |
20 |
global.saveroom = "Dark Ruins - Puzzle"; |
21 |
break; |
22 |
case "rm_darkruins_16": |
23 |
current_save_number = 5; |
24 |
global.saveroom = "Dark Ruins - Hall"; |
25 |
break; |
26 |
case "rm_snowdin_03_yellow": |
27 |
current_save_number = 1; |
28 |
global.saveroom = "Snowdin - Delta Rock"; |
29 |
break; |
30 |
case "rm_snowdin_08_yellow": |
31 |
current_save_number = 2; |
32 |
global.saveroom = "Snowdin - Ruined Shack"; |
33 |
break; |
34 |
case "rm_snowdin_12_yellow": |
35 |
current_save_number = 3; |
36 |
global.saveroom = "Snowdin - Pathway"; |
37 |
break; |
38 |
case "rm_snowdin_14_yellow": |
39 |
current_save_number = 4; |
40 |
global.saveroom = "Snowdin - Resort"; |
41 |
break; |
42 |
case "rm_snowdin_20_yellow": |
43 |
current_save_number = 5; |
44 |
global.saveroom = "Snowdin - Corridor"; |
45 |
break; |
46 |
case "rm_dunes_02": |
47 |
current_save_number = 1; |
48 |
global.saveroom = "Dunes - Cave"; |
49 |
break; |
50 |
case "rm_dunes_08": |
51 |
current_save_number = 2; |
52 |
global.saveroom = "Dunes - Tree"; |
53 |
break; |
54 |
case "rm_dunes_14": |
55 |
current_save_number = 3; |
56 |
global.saveroom = "Mines - Elevator"; |
57 |
break; |
58 |
case "rm_dunes_20": |
59 |
current_save_number = 4; |
60 |
global.saveroom = "Mines - Minecart"; |
61 |
break; |
62 |
case "rm_dunes_25": |
63 |
current_save_number = 5; |
64 |
global.saveroom = "Dunes - Mountaintop"; |
65 |
break; |
66 |
case "rm_dunes_28": |
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current_save_number = 6; |
68 |
global.saveroom = "Dunes - Playground"; |
69 |
break; |
70 |
case "rm_dunes_34": |
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current_save_number = 7; |
72 |
global.saveroom = "Dunes - Well"; |
73 |
break; |
74 |
case "rm_dunes_37": |
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current_save_number = 8; |
76 |
global.saveroom = "Wild East - Town"; |
77 |
break; |
78 |
case "rm_dunes_39": |
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current_save_number = 9; |
80 |
global.saveroom = "Wild East - Outskirts"; |
81 |
break; |
82 |
case "rm_dunes_41": |
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current_save_number = 10; |
84 |
global.saveroom = "Wild East - Sunnyside"; |
85 |
break; |
86 |
case "rm_steamworks_05": |
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current_save_number = 11; |
88 |
global.saveroom = "Steamw. - Generator"; |
89 |
break; |
90 |
case "rm_steamworks_09": |
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current_save_number = 12; |
92 |
global.saveroom = "Steamw. - Raised Path"; |
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break; |
94 |
case "rm_steamworks_15": |
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current_save_number = 13; |
96 |
global.saveroom = "Steamw. - Lake"; |
97 |
break; |
98 |
case "rm_steamworks_19": |
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current_save_number = 14; |
100 |
global.saveroom = "Steamw. - Offices"; |
101 |
break; |
102 |
case "rm_steamworks_macro_froggit_room": |
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current_save_number = 14; |
104 |
global.saveroom = "Steamw. - ???"; |
105 |
break; |
106 |
case "rm_steamworks_23": |
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current_save_number = 15; |
108 |
global.saveroom = "Steamw. - Commons"; |
109 |
break; |
110 |
case "rm_steamworks_29": |
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current_save_number = 16; |
112 |
global.saveroom = "Greenhouse"; |
113 |
break; |
114 |
case "rm_steamworks_30": |
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current_save_number = 17; |
116 |
global.saveroom = "Steamw. - Crossroads"; |
117 |
break; |
118 |
case "rm_steamworks_chem_03": |
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current_save_number = 18; |
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global.saveroom = "Steamw. - Laboratory"; |
121 |
break; |
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case "rm_steamworks_chem_06": |
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current_save_number = 19; |
124 |
global.saveroom = "Steamw. - Botany Hall"; |
125 |
break; |
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case "rm_steamworks_factory_01": |
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current_save_number = 20; |
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global.saveroom = "Factory - Lobby"; |
129 |
break; |
130 |
case "rm_steamworks_factory_04": |
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current_save_number = 21; |
132 |
global.saveroom = "Factory - Offices"; |
133 |
break; |
134 |
case "rm_steamworks_34": |
135 |
current_save_number = 22; |
136 |
global.saveroom = "The Furnace"; |
137 |
break; |
138 |
case "rm_steamworks_36": |
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current_save_number = 23; |
140 |
global.saveroom = "A Road Ahead"; |
141 |
break; |
142 |
case "rm_mansion_entrance": |
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current_save_number = 24; |
144 |
global.saveroom = "Estate"; |
145 |
break; |
146 |
case "rm_hotland_complex_1": |
147 |
current_save_number = 25; |
148 |
global.saveroom = "Apt. Complex"; |
149 |
break; |
150 |
case "rm_newhome_02": |
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current_save_number = 26; |
152 |
global.saveroom = "New Home"; |
153 |
break; |
154 |
case "rm_newhome_03": |
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current_save_number = 27; |
156 |
global.saveroom = "New Home"; |
157 |
break; |
158 |
} |
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} |