| 1 |
function scr_determine_save_areascr_determine_save_areafunction scr_determine_save_area()
{
var current_room = room_get_name(room);
switch (current_room)
{
case "rm_darkruins_03":
current_save_number = 1;
global.saveroom = "Dark Ruins - Entrance";
break;
case "rm_darkruins_08":
current_save_number = 2;
global.saveroom = "Dark Ruins - Atrium";
break;
case "rm_darkruins_10":
current_save_number = 3;
global.saveroom = "Dark Ruins - Cliff";
break;
case "rm_darkruins_12":
current_save_number = 4;
global.saveroom = "Dark Ruins - Puzzle";
break;
case "rm_darkruins_16":
current_save_number = 5;
global.saveroom = "Dark Ruins - Hall";
break;
case "rm_snowdin_03_yellow":
current_save_number = 1;
global.saveroom = "Snowdin - Delta Rock";
break;
case "rm_snowdin_08_yellow":
current_save_number = 2;
global.saveroom = "Snowdin - Ruined Shack";
break;
case "rm_snowdin_12_yellow":
current_save_number = 3;
global.saveroom = "Snowdin - Pathway";
break;
case "rm_snowdin_14_yellow":
current_save_number = 4;
global.saveroom = "Snowdin - Resort";
break;
case "rm_snowdin_20_yellow":
current_save_number = 5;
global.saveroom = "Snowdin - Corridor";
break;
case "rm_dunes_02":
current_save_number = 1;
global.saveroom = "Dunes - Cave";
break;
case "rm_dunes_08":
current_save_number = 2;
global.saveroom = "Dunes - Tree";
break;
case "rm_dunes_14":
current_save_number = 3;
global.saveroom = "Mines - Elevator";
break;
case "rm_dunes_20":
current_save_number = 4;
global.saveroom = "Mines - Minecart";
break;
case "rm_dunes_25":
current_save_number = 5;
global.saveroom = "Dunes - Mountaintop";
break;
case "rm_dunes_28":
current_save_number = 6;
global.saveroom = "Dunes - Playground";
break;
case "rm_dunes_34":
current_save_number = 7;
global.saveroom = "Dunes - Well";
break;
case "rm_dunes_37":
current_save_number = 8;
global.saveroom = "Wild East - Town";
break;
case "rm_dunes_39":
current_save_number = 9;
global.saveroom = "Wild East - Outskirts";
break;
case "rm_dunes_41":
current_save_number = 10;
global.saveroom = "Wild East - Sunnyside";
break;
case "rm_steamworks_05":
current_save_number = 11;
global.saveroom = "Steamw. - Generator";
break;
case "rm_steamworks_09":
current_save_number = 12;
global.saveroom = "Steamw. - Raised Path";
break;
case "rm_steamworks_15":
current_save_number = 13;
global.saveroom = "Steamw. - Lake";
break;
case "rm_steamworks_19":
current_save_number = 14;
global.saveroom = "Steamw. - Offices";
break;
... () |
| 2 |
{ |
| 3 |
var current_room = room_get_name(room); |
| 4 |
switch (current_room) |
| 5 |
{ |
| 6 |
case "rm_darkruins_03": |
| 7 |
current_save_number = 1; |
| 8 |
global.saveroom = "Dark Ruins - Entrance"; |
| 9 |
break; |
| 10 |
case "rm_darkruins_08": |
| 11 |
current_save_number = 2; |
| 12 |
global.saveroom = "Dark Ruins - Atrium"; |
| 13 |
break; |
| 14 |
case "rm_darkruins_10": |
| 15 |
current_save_number = 3; |
| 16 |
global.saveroom = "Dark Ruins - Cliff"; |
| 17 |
break; |
| 18 |
case "rm_darkruins_12": |
| 19 |
current_save_number = 4; |
| 20 |
global.saveroom = "Dark Ruins - Puzzle"; |
| 21 |
break; |
| 22 |
case "rm_darkruins_16": |
| 23 |
current_save_number = 5; |
| 24 |
global.saveroom = "Dark Ruins - Hall"; |
| 25 |
break; |
| 26 |
case "rm_snowdin_03_yellow": |
| 27 |
current_save_number = 1; |
| 28 |
global.saveroom = "Snowdin - Delta Rock"; |
| 29 |
break; |
| 30 |
case "rm_snowdin_08_yellow": |
| 31 |
current_save_number = 2; |
| 32 |
global.saveroom = "Snowdin - Ruined Shack"; |
| 33 |
break; |
| 34 |
case "rm_snowdin_12_yellow": |
| 35 |
current_save_number = 3; |
| 36 |
global.saveroom = "Snowdin - Pathway"; |
| 37 |
break; |
| 38 |
case "rm_snowdin_14_yellow": |
| 39 |
current_save_number = 4; |
| 40 |
global.saveroom = "Snowdin - Resort"; |
| 41 |
break; |
| 42 |
case "rm_snowdin_20_yellow": |
| 43 |
current_save_number = 5; |
| 44 |
global.saveroom = "Snowdin - Corridor"; |
| 45 |
break; |
| 46 |
case "rm_dunes_02": |
| 47 |
current_save_number = 1; |
| 48 |
global.saveroom = "Dunes - Cave"; |
| 49 |
break; |
| 50 |
case "rm_dunes_08": |
| 51 |
current_save_number = 2; |
| 52 |
global.saveroom = "Dunes - Tree"; |
| 53 |
break; |
| 54 |
case "rm_dunes_14": |
| 55 |
current_save_number = 3; |
| 56 |
global.saveroom = "Mines - Elevator"; |
| 57 |
break; |
| 58 |
case "rm_dunes_20": |
| 59 |
current_save_number = 4; |
| 60 |
global.saveroom = "Mines - Minecart"; |
| 61 |
break; |
| 62 |
case "rm_dunes_25": |
| 63 |
current_save_number = 5; |
| 64 |
global.saveroom = "Dunes - Mountaintop"; |
| 65 |
break; |
| 66 |
case "rm_dunes_28": |
| 67 |
current_save_number = 6; |
| 68 |
global.saveroom = "Dunes - Playground"; |
| 69 |
break; |
| 70 |
case "rm_dunes_34": |
| 71 |
current_save_number = 7; |
| 72 |
global.saveroom = "Dunes - Well"; |
| 73 |
break; |
| 74 |
case "rm_dunes_37": |
| 75 |
current_save_number = 8; |
| 76 |
global.saveroom = "Wild East - Town"; |
| 77 |
break; |
| 78 |
case "rm_dunes_39": |
| 79 |
current_save_number = 9; |
| 80 |
global.saveroom = "Wild East - Outskirts"; |
| 81 |
break; |
| 82 |
case "rm_dunes_41": |
| 83 |
current_save_number = 10; |
| 84 |
global.saveroom = "Wild East - Sunnyside"; |
| 85 |
break; |
| 86 |
case "rm_steamworks_05": |
| 87 |
current_save_number = 11; |
| 88 |
global.saveroom = "Steamw. - Generator"; |
| 89 |
break; |
| 90 |
case "rm_steamworks_09": |
| 91 |
current_save_number = 12; |
| 92 |
global.saveroom = "Steamw. - Raised Path"; |
| 93 |
break; |
| 94 |
case "rm_steamworks_15": |
| 95 |
current_save_number = 13; |
| 96 |
global.saveroom = "Steamw. - Lake"; |
| 97 |
break; |
| 98 |
case "rm_steamworks_19": |
| 99 |
current_save_number = 14; |
| 100 |
global.saveroom = "Steamw. - Offices"; |
| 101 |
break; |
| 102 |
case "rm_steamworks_macro_froggit_room": |
| 103 |
current_save_number = 14; |
| 104 |
global.saveroom = "Steamw. - ???"; |
| 105 |
break; |
| 106 |
case "rm_steamworks_23": |
| 107 |
current_save_number = 15; |
| 108 |
global.saveroom = "Steamw. - Commons"; |
| 109 |
break; |
| 110 |
case "rm_steamworks_29": |
| 111 |
current_save_number = 16; |
| 112 |
global.saveroom = "Greenhouse"; |
| 113 |
break; |
| 114 |
case "rm_steamworks_30": |
| 115 |
current_save_number = 17; |
| 116 |
global.saveroom = "Steamw. - Crossroads"; |
| 117 |
break; |
| 118 |
case "rm_steamworks_chem_03": |
| 119 |
current_save_number = 18; |
| 120 |
global.saveroom = "Steamw. - Laboratory"; |
| 121 |
break; |
| 122 |
case "rm_steamworks_chem_06": |
| 123 |
current_save_number = 19; |
| 124 |
global.saveroom = "Steamw. - Botany Hall"; |
| 125 |
break; |
| 126 |
case "rm_steamworks_factory_01": |
| 127 |
current_save_number = 20; |
| 128 |
global.saveroom = "Factory - Lobby"; |
| 129 |
break; |
| 130 |
case "rm_steamworks_factory_04": |
| 131 |
current_save_number = 21; |
| 132 |
global.saveroom = "Factory - Offices"; |
| 133 |
break; |
| 134 |
case "rm_steamworks_34": |
| 135 |
current_save_number = 22; |
| 136 |
global.saveroom = "The Furnace"; |
| 137 |
break; |
| 138 |
case "rm_steamworks_36": |
| 139 |
current_save_number = 23; |
| 140 |
global.saveroom = "A Road Ahead"; |
| 141 |
break; |
| 142 |
case "rm_mansion_entrance": |
| 143 |
current_save_number = 24; |
| 144 |
global.saveroom = "Estate"; |
| 145 |
break; |
| 146 |
case "rm_hotland_complex_1": |
| 147 |
current_save_number = 25; |
| 148 |
global.saveroom = "Apt. Complex"; |
| 149 |
break; |
| 150 |
case "rm_newhome_02": |
| 151 |
current_save_number = 26; |
| 152 |
global.saveroom = "New Home"; |
| 153 |
break; |
| 154 |
case "rm_newhome_03": |
| 155 |
current_save_number = 27; |
| 156 |
global.saveroom = "New Home"; |
| 157 |
break; |
| 158 |
} |
| 159 |
} |