1 |
if live_call() |
2 |
return global.live_result; |
3 |
starting_point_x = x |
4 |
starting_point_y = y |
5 |
starting_point_xscale = 1 |
6 |
starting_point_yscale = 1 |
7 |
draw_position_x = starting_point_x |
8 |
draw_position_y = starting_point_y |
9 |
draw_position_xscale = starting_point_xscale |
10 |
draw_position_yscale = starting_point_yscale |
11 |
damage_disjoint_x = 0 |
12 |
damage_disjoint_y = 0 |
13 |
damage_disjoint_count = 0 |
14 |
no_loop_damage_disjoint_count = false |
15 |
no_loop_create_clouds = false |
16 |
animating = false |
17 |
cloak_direction = 0 |
18 |
cloak_out = false |
19 |
sign_modifier = 1 |
20 |
time_elapsed = 0 |
21 |
time_max = 60 |
22 |
time_increase = 1 |
23 |
max_rise = 0.025 |
24 |
max_rise_ext = 0.01 |
25 |
head_displacement_y_multiplier = 20 / sprite_height |
26 |
time_elapsed_decrease_head = 4 |